public override void Load() { _progressLabel = new WidgetLabel { Anchor = Anchor.Center, Font = Resources.FontRomulus, Origine = Anchor.Center, Text = "Loading...", UnitOffset = new Point(0, -24) }; _progressBar = new WidgetProgress { Anchor = Anchor.Center, Origine = Anchor.Center, UnitBound = new Rectangle(0, 0, 320, 8), UnitOffset = new Point(0, 24) }; var _cancelButton = new WidgetSprite() { Anchor = Anchor.TopRight, Origine = Anchor.Center, Sprite = new Sprite(Resources.TileGui, new Point(7, 7)), UnitBound = new Rectangle(0, 0, 48, 48), UnitOffset = new Point(-48, 48) }.RegisterMouseClickEvent((sender) => { _job.Cancel(); Game.GoToMainMenu(); }); Container = new LayoutDock { Padding = new Spacing(16), Children = { new WidgetFancyPanel { Anchor = Anchor.Center, Content = new LayoutDock{ Children ={ _progressBar, _progressLabel, _cancelButton } }, Dock = Rise.Platform.Family == Framework.Platform.PlatformFamily.Mobile ? Dock.Fill : Dock.None, Origine = Anchor.Center, UnitBound = new Rectangle(0, 0, 840, 256), } } }; _job.Start(true); }
public MenuChest(Entity entity, Entity chest, GameState gameState) : base(gameState) { PauseGame = true; EscapeToClose = true; _inventoryA = new WidgetItemContainer(entity.GetComponent <ComponentInventory>().Content) { Padding = new Spacing(4, 4), Dock = Dock.Fill }; _inventoryB = new WidgetItemContainer(chest.GetComponent <ComponentInventory>().Content) { Padding = new Spacing(4, 4), Dock = Dock.Fill }; _inventoryA.MouseClick += Tranfer; _inventoryB.MouseClick += Tranfer; var closeBtn = new WidgetSprite() { Sprite = new Sprite(Resources.TileGui, new Point(7, 7)), UnitBound = new Rectangle(0, 0, 48, 48), Anchor = Anchor.TopLeft, Origine = Anchor.Center }; closeBtn.MouseClick += CloseBtnOnMouseClick; Content = new WidgetFancyPanel() { Content = new LayoutDock() { Children = { new LayoutDock() { Dock = Dock.Fill, Children ={ closeBtn } }, GuiFactory.CreateSplitContainer(new Rectangle(0, 0, 64, 64), "Inventory", _inventoryA, "Chest", _inventoryB), } } }; }
public MenuInGame(GameState gameState) : base(gameState) { var btnMinimap = new WidgetSprite { Anchor = Anchor.TopRight, Origine = Anchor.TopRight, Sprite = new Sprite(Resources.TileIcons, new Point(5, 4)), UnitOffset = new Point(-16, 16), }; var playerStats = new WidgetPlayerStats(GameState.LocalPlayer.Entity) { Dock = Dock.Top, UnitBound = new Rectangle(0, 0, 320, 64), }; var minimapPanel = new WidgetFancyPanel() { Enabled = false, Anchor = Anchor.TopRight, Origine = Anchor.TopRight, UnitBound = new Rectangle(0, 0, 320, 320), UnitOffset = new Point(-16, 16), Padding = new Spacing(0), Content = new WidgetMinimap(gameState), }; var hotBar = new WidgetHotBar(GameState.LocalPlayer.Entity.GetComponent <ComponentInventory>().Content) { Dock = Dock.Bottom, UnitOffset = new Point(0, -16) }; Content = new LayoutDock { Children = { playerStats, minimapPanel, btnMinimap, hotBar, new WidgetButton { Text = "Inventory", Origine = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, UnitOffset = new Point(16, -16) } .RegisterMouseClickEvent( (sender) => { GameState.CurrentMenu = new MenuGamePaused(GameState); }) }, Padding = new Spacing(16) }; btnMinimap.MouseClick += (sender) => { minimapPanel.Toggle(); minimapPanel.RefreshLayout(); sender.Disable(); }; minimapPanel.MouseClick += (sender) => { sender.Toggle(); btnMinimap.Enable(); }; }
public void InitializeComponents() { PauseGame = true; EscapeToClose = true; var r = new List <List <Recipe> >(); foreach (var e in GameState.LocalPlayer.Entity.Level.QueryEntity(GameState.LocalPlayer.Entity.Position, Game.Unit * 3)) { var s = e.GetComponent <ComponentCraftingStation>(); if (s != null) { if (!r.Contains(s.Recipes)) { r.Add(s.Recipes); } } } var recipies = new List <Recipe>(); recipies.AddRange(RECIPIES.HandCrafted); foreach (var i in r) { recipies.AddRange(i); } _inventory = new WidgetItemContainer(GameState.LocalPlayer.Entity.GetComponent <ComponentInventory>().Content); _crafting = new CraftingTab(GameState, recipies); _inventory.Dock = Dock.Fill; _inventory.MouseClick += (sender) => { _inventory.HighlightedItem = _inventory.SelectedItem; GameState.LocalPlayer.Entity.HoldItem(_inventory.SelectedItem); }; var closeBtn = new WidgetSprite() { Sprite = new Sprite(Resources.TileGui, new Point(7, 7)), UnitBound = new Rectangle(0, 0, 48, 48), Anchor = Anchor.TopRight, Origine = Anchor.TopRight, UnitOffset = new Point(-24, 24) }; closeBtn.MouseClick += CloseBtnOnMouseClick; var _sideMenu = new WidgetTabContainer { Anchor = Anchor.Center, Origine = Anchor.Center, UnitBound = new Rectangle(0, 0, 600, 720), Dock = Rise.Platform.Family == PlatformFamily.Mobile ? Dock.Fill : Dock.None, TabAnchore = Rise.Platform.Family == PlatformFamily.Mobile ? TabAnchore.Bottom : TabAnchore.Left, Tabs = { new EquipmentTab(), _crafting, new Tab() { Icon = new Sprite(Resources.TileIcons, new Point(2, 3)), Content = new LayoutDock() { Padding = new Spacing(16), Children = { new WidgetLabel { Text = "Inventory",Font = Resources.FontAlagard, Dock = Dock.Top }, _inventory, } } }, new MinimapTab(GameState), new SaveTab(GameState), } }; Content = new LayoutDock() { Children = { _sideMenu }, }; }