コード例 #1
0
ファイル: MainMenu.cs プロジェクト: swiercc/SpacebarClicker
        // Screen_MainMenu
        public Screen_MainMenu()
            : base("MainMenu")
        {
            WidgetGraphic logo = new WidgetGraphic();

            logo.Position  = new Vector3(_UI.SXM, _UI.SYM - 65.0f, 0.0f);
            logo.Size      = new Vector3(_UI.SY / 3.0f, _UI.SY / 3.0f, 0.0f);
            logo.Align     = E_Align.BottomCentre;
            logo.ColorBase = new SpriteColors(Color.Orange, Color.Orange, Color.Black, Color.Black);
            logo.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f);
            Add(logo);

            Timeline logoT = new Timeline("end_fade", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);

            logoT.AddEffect(new TimelineEffect_Alpha(0.0f, -1.0f, E_LerpType.SmoothStep));
            logo.AddTimeline(logoT);

            Timeline logoT2 = new Timeline("end_move", false, 0.25f, 0.25f, E_TimerType.Stop, E_RestType.None);

            logoT2.AddEffect(new TimelineEffect_PositionY(0.0f, 65.0f, E_LerpType.SmoothStep));
            logo.AddTimeline(logoT2);

            if (_G.UI.MM_FromStartScreen)
            {
                logo.Position = new Vector3(_UI.SXM, _UI.SYM, 0.0f);

                Timeline logoT3 = new Timeline("start", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.None);
                logoT3.AddEffect(new TimelineEffect_PositionY(0.0f, -65.0f, E_LerpType.SmoothStep));
                logo.AddTimeline(logoT3);
            }
            else
            if (_G.UI.MM_FromLevelSelect)
            {
                Timeline logoT4 = new Timeline("start", false, 0.25f, 0.25f, E_TimerType.Stop, E_RestType.None);
                logoT4.AddEffect(new TimelineEffect_Alpha(-1.0f, 0.0f, E_LerpType.SmoothStep));
                logo.AddTimeline(logoT4);
            }

            _G.UI.MM_FromStartScreen = false;
            _G.UI.MM_FromLevelSelect = false;

            Logo = logo;

            WidgetMenuScroll menu = new WidgetMenuScroll(E_MenuType.Vertical);

            menu.Position = new Vector3(_UI.SXM, _UI.SYM + 25.0f, 0.0f);
            menu.Padding  = 75.0f;
            menu.Alpha    = 0.0f;
            Add(menu);

            Timeline menuT = new Timeline("start", false, 0.25f, 0.25f, E_TimerType.Stop, E_RestType.None);

            menuT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep));
            menu.AddTimeline(menuT);

            Timeline menuT2 = new Timeline("end", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.None);

            menuT2.AddEffect(new TimelineEffect_Alpha(0.0f, -1.0f, E_LerpType.SmoothStep));
            menu.AddTimeline(menuT2);

            Menu = menu;

            for (int i = 0; i < Options.Length; ++i)
            {
                WidgetMenuNode node = new WidgetMenuNode(i);
                node.Parent(Menu);
                Add(node);

                Timeline nodeT = new Timeline("selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);
                nodeT.AddEffect(new TimelineEffect_ScaleX(0.0f, 0.125f, E_LerpType.SmoothStep));
                nodeT.AddEffect(new TimelineEffect_ScaleY(0.0f, 0.125f, E_LerpType.SmoothStep));

                Timeline nodeT2 = new Timeline("selected", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start);
                nodeT2.AddEffect(new TimelineEffect_Intensity(0.0f, 0.75f, E_LerpType.SmoothStep));

                node.AddTimeline(nodeT);
                node.AddTimeline(nodeT2);

                WidgetText text = new WidgetText();
                text.Size          = new Vector3(0.0f, 50.0f, 0.0f);
                text.Align         = E_Align.MiddleCentre;
                text.FontStyleName = "Default";
                text.String        = Options[i];
                text.Parent(node);
                text.ParentAttach = E_Align.MiddleCentre;
                text.ColorBase    = Color.Orange;
                Add(text);

                WidgetGraphic icon = new WidgetGraphic();
                icon.Layer    = 1;
                icon.Position = new Vector3(-10.0f, 0.0f, 0.0f);
                icon.Size     = new Vector3(60.0f, 60.0f, 0.0f);
                icon.AddTexture(TextureNames[i], 0.0f, 0.0f, 1.0f, 1.0f);
                icon.Alpha = 0;
                icon.Parent(text);
                icon.ColorBase = Color.White;

                if ((i & 1) == 0)
                {
                    icon.Align        = E_Align.MiddleRight;
                    icon.ParentAttach = E_Align.MiddleLeft;
                }
                else
                {
                    icon.Align        = E_Align.MiddleLeft;
                    icon.ParentAttach = E_Align.MiddleRight;
                    icon.Position    *= -1.0f;
                }

                Add(icon);

                Timeline iconT = new Timeline("selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);
                iconT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep));
                icon.AddTimeline(iconT);
            }
        }
コード例 #2
0
ファイル: Options.cs プロジェクト: swiercc/SpacebarClicker
        // Screen_Options
        public Screen_Options()
            : base("Options")
        {
            WidgetGraphic logo = new WidgetGraphic();

            logo.Position  = new Vector3(_UI.SXM, _UI.SYM - 65.0f, 0.0f);
            logo.Size      = new Vector3(_UI.SY / 3.0f, _UI.SY / 3.0f, 0.0f);
            logo.Align     = E_Align.BottomCentre;
            logo.ColorBase = new SpriteColors(Color.Orange, Color.Orange, Color.Black, Color.Black);
            logo.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f);
            Add(logo);

            WidgetMenuScroll menu = new WidgetMenuScroll(E_MenuType.Vertical);

            menu.Position = new Vector3(_UI.SXM, _UI.SYM + 25.0f + 37.5f, 0.0f);
            menu.Padding  = 75.0f;
            menu.Alpha    = 0.0f;

            Timeline menuT = new Timeline("start", false, 0.25f, 0.25f, E_TimerType.Stop, E_RestType.None);

            menuT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep));
            menu.AddTimeline(menuT);

            Timeline menuT2 = new Timeline("end", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.None);

            menuT2.AddEffect(new TimelineEffect_Alpha(0.0f, -1.0f, E_LerpType.SmoothStep));
            menu.AddTimeline(menuT2);

            Add(menu);

            // music volume
            WidgetMenuNode node0 = new WidgetMenuNode(0);

            Add(node0);
            node0.Parent(menu);

            Timeline nodeT = new Timeline("selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);

            nodeT.AddEffect(new TimelineEffect_ScaleX(0.0f, 0.125f, E_LerpType.SmoothStep));
            nodeT.AddEffect(new TimelineEffect_ScaleY(0.0f, 0.125f, E_LerpType.SmoothStep));

            Timeline nodeT2 = new Timeline("selected", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start);

            nodeT2.AddEffect(new TimelineEffect_Intensity(0.0f, 0.75f, E_LerpType.SmoothStep));

            node0.AddTimeline(nodeT);
            node0.AddTimeline(nodeT2);

            WidgetText text0 = new WidgetText();

            text0.Size          = new Vector3(0.0f, 50.0f, 0.0f);
            text0.Align         = E_Align.MiddleCentre;
            text0.FontStyleName = "Default";
            text0.String        = "MUSIC VOLUME";
            text0.Align         = E_Align.MiddleRight;
            text0.Parent(node0);
            text0.ParentAttach = E_Align.MiddleCentre;
            text0.ColorBase    = Color.Orange;
            Add(text0);

            WidgetMenuSwitch menuSwitch0 = new WidgetMenuSwitch(E_MenuType.Horizontal);

            menuSwitch0.Position = new Vector3(80.0f, 0.0f, 0.0f);
            menuSwitch0.Parent(node0);
            menuSwitch0.ParentAttach     = E_Align.MiddleCentre;
            menuSwitch0.DeactivateArrows = false;
            Add(menuSwitch0);

            Timeline timelineArrow_Selected = new Timeline("selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);

            timelineArrow_Selected.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep));

            Timeline timelineArrow_Nudge = new Timeline("nudge", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.None);

            timelineArrow_Nudge.AddEffect(new TimelineEffect_ScaleX(0.0f, 0.25f, E_LerpType.BounceOnceSmooth));
            timelineArrow_Nudge.AddEffect(new TimelineEffect_ScaleY(0.0f, 0.25f, E_LerpType.BounceOnceSmooth));

            WidgetGraphic arrow = new WidgetGraphic();

            arrow.Size               = new Vector3(15.0f, 30.0f, 0.0f);
            arrow.ColorBase          = Color.Orange;
            arrow.Alpha              = 0.0f;
            arrow.Align              = E_Align.MiddleCentre;
            arrow.RenderState.Effect = (int)E_Effect.IntensityAsAlpha_PMA;
            arrow.FlagClear(E_WidgetFlag.InheritIntensity);
            arrow.AddTimeline(timelineArrow_Selected.Copy());
            arrow.AddTimeline(timelineArrow_Nudge.Copy());
            arrow.ParentAttach = E_Align.MiddleCentre;

            WidgetGraphic arrowLeft = (WidgetGraphic)arrow.Copy();

            arrowLeft.Name       = "arrow_decrease";
            arrowLeft.Position   = new Vector3(-50.0f, 0.0f, 0.0f);
            arrowLeft.Rotation.Z = 180.0f;
            arrowLeft.AddTexture("null", 0.5f, 0.0f, 0.5f, 1.0f);
            arrowLeft.Parent(menuSwitch0);
            Add(arrowLeft);

            WidgetGraphic arrowRight = (WidgetGraphic)arrow.Copy();

            arrowRight.Name     = "arrow_increase";
            arrowRight.Position = new Vector3(50.0f, 0.0f, 0.0f);
            arrowRight.AddTexture("null", 0.5f, 0.0f, 0.5f, 1.0f);
            arrowRight.Parent(menuSwitch0);
            Add(arrowRight);

            menuSwitch0.ArrowDecrease = arrowLeft;
            menuSwitch0.ArrowIncrease = arrowRight;

            for (int i = 0; i < 11; ++i)
            {
                WidgetMenuNode node = new WidgetMenuNode(i);
                node.Parent(menuSwitch0);
                Add(node);

                WidgetText text = new WidgetText();
                text.Size          = new Vector3(0.0f, 50.0f, 0.0f);
                text.String        = "" + i;
                text.FontStyleName = "Default";
                text.Align         = E_Align.MiddleCentre;
                text.ColorBase     = Color.Orange;
                text.Parent(node);
                text.ParentAttach = E_Align.MiddleCentre;
                Add(text);
            }

            // sfx volume
            WidgetMenuNode node1 = (WidgetMenuNode)node0.Copy();

            node1.Value = 1;
            Add(node1);
            node1.Parent(menu);

            WidgetText text1 = (WidgetText)text0.Copy();

            text1.String = "SFX VOLUME";
            text1.Parent(node1);
            Add(text1);

            WidgetMenuSwitch menuSwitch1 = (WidgetMenuSwitch)menuSwitch0.CopyAndAdd(this);

            menuSwitch1.ArrowDecrease = menuSwitch1.FindChild("arrow_decrease");
            menuSwitch1.ArrowIncrease = menuSwitch1.FindChild("arrow_increase");
            menuSwitch1.Parent(node1);

            MenuSwitch0 = menuSwitch0;
            MenuSwitch1 = menuSwitch1;
        }
コード例 #3
0
        // Screen_LevelSelect
        public Screen_LevelSelect()
            : base("LevelSelect")
        {
            WidgetGraphic black = new WidgetGraphic();

            black.Size = new Vector3(_UI.SX, _UI.SY, 0.0f);
            black.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f);
            black.ColorBase = Color.Black;
            Add(black);

            Timeline blackT = new Timeline("start", true, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);

            blackT.AddEffect(new TimelineEffect_Alpha(0.0f, -1.0f, E_LerpType.Linear));
            black.AddTimeline(blackT);

            Random r = new Random();

            WidgetGraphic background0 = new WidgetGraphic();

            background0.RenderPass = 2;
            background0.Position   = new Vector3(_UI.SXM, _UI.SYM, 0.0f);
            background0.Size       = new Vector3(_UI.SX, _UI.SY, 0.0f);
            background0.Align      = E_Align.MiddleCentre;
            background0.ColorBase  = Color.Yellow;
            background0.Intensity  = 0.25f;
            background0.Alpha      = 0;
            background0.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f);
            background0.RenderState.Effect = (int)E_Effect.GrayScale;
            Add(background0);

            Timeline back0T = new Timeline("selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);

            back0T.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.Linear));
            background0.AddTimeline(back0T);

            WidgetGraphic background1 = (WidgetGraphic)background0.Copy();

            Add(background1);

            Backgrounds[0] = background0;
            Backgrounds[1] = background1;

            Menu            = new WidgetMenuScroll(E_MenuType.Horizontal);
            Menu.RenderPass = 1;
            Menu.Speed      = 5.0f;
            Menu.Padding    = 10.0f;
            Add(Menu);

            for (int i = 0; i < 4; ++i)
            {
                LevelNodes[i] = new List <WidgetBase>();

                WidgetMenuNode node = new WidgetMenuNode(i);
                node.RenderPass = 1;
                node.Size       = new Vector3(40.0f, 40.0f * (9.0f / 16.0f), 0.0f);
                node.Align      = E_Align.MiddleCentre;
                node.Alpha      = 0.5f;
                node.Parent(Menu);
                Add(node);

                Timeline nodeT = new Timeline("selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);
                nodeT.AddEffect(new TimelineEffect_Alpha(0.0f, 0.5f, E_LerpType.Linear));
                node.AddTimeline(nodeT);

                MenuNodes[i] = node;

                WidgetGraphic back = new WidgetGraphic();
                back.RenderPass = 1;
                back.Size       = new Vector3(node.Size.X + 1.0f, node.Size.Y + 1.0f, 0.0f);
                back.Align      = E_Align.MiddleCentre;
                back.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f);
                back.Parent(node);
                back.ParentAttach = E_Align.MiddleCentre;
                back.ColorBase    = Color.Red;
                back.Intensity    = 0.5f;
                back.Alpha        = 0.0f;
                Add(back);

                Timeline backT = new Timeline("selected", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start);
                backT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep));
                back.AddTimeline(backT);

                int numRows = 4;
                int numCols = 4;

                for (int j = 0; j < numRows; ++j)
                {
                    for (int k = 0; k < numCols; ++k)
                    {
                        WidgetGraphic graphic = new WidgetGraphic();
                        graphic.RenderPass = 1;
                        graphic.Layer      = 2;
                        graphic.Size       = new Vector3(node.Size.X / numCols, node.Size.Y / numRows, 0.0f);

                        float x = node.Position.X - node.Size.X / 2.0f + graphic.Size.X / 2.0f;
                        float y = node.Position.Y + node.Size.Y / 2.0f - graphic.Size.Y / 2.0f;

                        graphic.Position = new Vector3(x + (graphic.Size.X * k), y - (graphic.Size.Y * j), 0.0f);
                        graphic.Align    = E_Align.MiddleCentre;
                        graphic.AddTexture(TextureNames[i], (1.0f / numCols) * k, (1.0f / numRows) * j, 1.0f / numCols, 1.0f / numRows);
                        graphic.Parent(node);
                        graphic.ParentAttach = E_Align.MiddleCentre;
                        graphic.ColorBase    = Color.White;

                        bool complete = ((i == 1) || (r.NextDouble() < 0.5f));

                        if (!complete)
                        {
                            graphic.RenderState.Effect = (int)E_Effect.GrayScale;
                            graphic.Intensity          = 0.5f;
                        }

                        float gapX = 1.5f;
                        float gapY = 1.5f;

                        Vector3 posTo = new Vector3(x - gapX * (numCols - 1) / 2.0f + ((graphic.Size.X + gapX) * k) - graphic.Position.X, y + gapY * (numRows - 1) / 2.0f - ((graphic.Size.Y + gapY) * j) - graphic.Position.Y, 0.0f);

                        float halfX = (numCols * graphic.Size.X + (numCols - 1) * gapX) / 2.0f;
                        float rotY  = (posTo.X / halfX) * -135.0f;

                        posTo.Z = graphic.Size.X * (float)Math.Tan(MathHelper.ToRadians(Math.Abs(rotY)));

                        Timeline graphicT = new Timeline("select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start);
                        graphicT.AddEffect(new TimelineEffect_PositionX(0.0f, posTo.X, E_LerpType.SmoothStep));
                        graphicT.AddEffect(new TimelineEffect_PositionY(0.0f, posTo.Y, E_LerpType.SmoothStep));
                        graphicT.AddEffect(new TimelineEffect_PositionZ(0.0f, posTo.Z, E_LerpType.SmoothStep));
                        graphicT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.Linear));
                        graphicT.AddEffect(new TimelineEffect_RotationY(0.0f, rotY, E_LerpType.SmoothStep));
                        graphic.AddTimeline(graphicT);

                        Timeline graphicT2 = new Timeline("select_world", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);
                        graphicT2.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.Linear));
                        graphic.AddTimeline(graphicT2);

                        WidgetGraphic backLevel = new WidgetGraphic();
                        backLevel.RenderPass = 1;
                        backLevel.Size       = new Vector3(graphic.Size.X + 1.0f, graphic.Size.Y + 1.0f, 0.0f);
                        backLevel.Align      = E_Align.MiddleCentre;
                        backLevel.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f);
                        backLevel.Parent(graphic);
                        backLevel.ParentAttach = E_Align.MiddleCentre;
                        backLevel.ColorBase    = Color.Red;
                        backLevel.Intensity    = 0.5f;
                        backLevel.Alpha        = 0.0f;
                        backLevel.FlagClear(E_WidgetFlag.InheritIntensity);
                        Add(backLevel);

                        Timeline backLevelT = new Timeline("select_level", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start);
                        backLevelT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep));
                        backLevel.AddTimeline(backLevelT);

                        WidgetGraphic backG = (WidgetGraphic)graphic.Copy();
                        backG.Size     += new Vector3(0.25f, 0.25f, 0.0f);
                        backG.ColorBase = Color.Black;
                        backG.Alpha     = 0.0f;
                        backG.Layer     = 1;
                        backG.Parent(node);
                        Add(backG);

                        Timeline backGT = new Timeline("select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start);
                        backGT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep));
                        backG.AddTimeline(backGT);

                        Add(graphic);

                        if (complete)
                        {
                            WidgetGraphic tick = new WidgetGraphic();
                            tick.RenderPass = 1;
                            tick.Layer      = 3;
                            tick.Position   = new Vector3(1.0f, -1.0f, 0.0f);
                            tick.Size       = new Vector3(3.0f, 3.0f, 0.0f);
                            tick.Align      = E_Align.BottomRight;
                            tick.Parent(graphic);
                            tick.ParentAttach = E_Align.BottomRight;
                            tick.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f);
                            tick.Alpha     = 0.0f;
                            tick.ColorBase = Color.Green;
                            Add(tick);

                            Timeline tickT = new Timeline("select_world", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);
                            tickT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep));
                            tick.AddTimeline(tickT);
                        }

                        WidgetText text = new WidgetText();
                        text.RenderPass    = 1;
                        text.Layer         = 4;
                        text.Size          = new Vector3(0.0f, 3.0f, 0.0f);
                        text.Align         = E_Align.MiddleCentre;
                        text.FontStyleName = "Default3dDS";
                        text.String        = "" + ((j * numCols) + k + 1);
                        text.Parent(graphic);
                        text.ParentAttach = E_Align.MiddleCentre;
                        text.ColorBase    = Color.Yellow;
                        text.Alpha        = 0.0f;
                        Add(text);

                        Timeline textT = new Timeline("select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start);
                        textT.AddEffect(new TimelineEffect_Alpha(0.0f, 1.0f, E_LerpType.SmoothStep));
                        text.AddTimeline(textT);

                        LevelNodes[i].Add(graphic);
                    }
                }

                if (i == 1)
                {
                    WidgetGraphic tickWorld = new WidgetGraphic();
                    tickWorld.RenderPass = 1;
                    tickWorld.Layer      = 3;
                    tickWorld.Position   = new Vector3(4.0f, -4.0f, 0.0f);
                    tickWorld.Size       = new Vector3(12.0f, 12.0f, 0.0f);
                    tickWorld.Align      = E_Align.BottomRight;
                    tickWorld.Parent(node);
                    tickWorld.ParentAttach = E_Align.BottomRight;
                    tickWorld.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f);
                    tickWorld.ColorBase = Color.Green;
                    Add(tickWorld);

                    Timeline tickWorldT = new Timeline("select_world", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start);
                    tickWorldT.AddEffect(new TimelineEffect_Alpha(0.0f, -1.0f, E_LerpType.SmoothStep));
                    tickWorld.AddTimeline(tickWorldT);
                }

                // world name
                WidgetText textWorld = new WidgetText();
                textWorld.RenderPass    = 1;
                textWorld.Layer         = 4;
                textWorld.Position      = new Vector3(0.0f, 1.5f, 0.0f);
                textWorld.Size          = new Vector3(0.0f, 3.5f, 0.0f);
                textWorld.Align         = E_Align.BottomCentre;
                textWorld.FontStyleName = "Default3dDS";
                textWorld.String        = "WORLD " + (i + 1);
                textWorld.Parent(back);
                textWorld.ParentAttach = E_Align.TopCentre;
                textWorld.ColorBase    = Color.Orange;
                textWorld.FlagClear(E_WidgetFlag.InheritAlpha);
                textWorld.FlagClear(E_WidgetFlag.InheritIntensity);
                Add(textWorld);

                // num levels complete
                WidgetText textLevelComplete = (WidgetText)textWorld.Copy();
                textLevelComplete.Position.Y *= -1.0f;
                textLevelComplete.Align       = E_Align.TopCentre;
                textLevelComplete.Parent(back);
                textLevelComplete.ParentAttach = E_Align.BottomCentre;

                int count = 0;

                for (int j = 0; j < LevelNodes[i].Count; ++j)
                {
                    if (LevelNodes[i][j].RenderState.Effect == (int)E_Effect.MultiTexture1)
                    {
                        ++count;
                    }
                }

                textLevelComplete.String = count + " / " + LevelNodes[i].Count;
                Add(textLevelComplete);

                Timeline textWorldT = new Timeline("select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start);
                textWorldT.AddEffect(new TimelineEffect_PositionY(0.0f, 2.0f, E_LerpType.SmoothStep));
                textWorld.AddTimeline(textWorldT);

                Timeline textLevelCompleteT = new Timeline("select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start);
                textLevelCompleteT.AddEffect(new TimelineEffect_PositionY(0.0f, -2.0f, E_LerpType.SmoothStep));
                textLevelComplete.AddTimeline(textLevelCompleteT);
            }

            CurrentSelectionWorld = -1;
            CurrentSelectionLevel = 0;
            CurrentBackground     = -1;

            Mode = 0;     // world
        }