// Use this for initialization void Start() { //Initializes the singleton instance = this; whompCharacterController = this.GetComponent <CharacterController> (); turnedAround = false; this.transform.rotation = Quaternion.LookRotation(startingDirectionBoundary.transform.position - transform.position, Vector3.up); walkDirection = startingDirectionBoundary.transform.position - transform.position; player = GameObject.FindGameObjectWithTag("Player"); playerDetected = false; isMoving = true; timer = 0f; myAudioSource = GetComponent <AudioSource> (); }
// Use this for initialization void Start() { myWhompBehavior = GetComponentInParent <WhompBehavior>(); }