コード例 #1
0
 //This should return the percentage to multiply with the bet. It could be negative multiplier.
 private float ResolveRestingSliceValue(int _restingSlice)
 {
     //Get the user value to multiply it with the bet.
     return(WheelJsonHelper.GetWheelSlicesFromString(tempWheel.AllWheelSlices)[_restingSlice].userData.SliceMultiplier);
 }
コード例 #2
0
 private int GetNextRestingWheelSlice()
 {
     //Converts slices in a string to a json then deserializes and then based on the probability of each it retruns an int.
     return(RndGen.probabilityBasedRnd(WheelJsonHelper.GetWheelSlicesFromString(tempWheel.AllWheelSlices)
                                       .Select <WheelSliceContainer, string>(x => x.probability.ToString()).ToArray()));
 }