public void Break(bool front) { if (front) { frontBroken = true; } else { backBroken = true; } // Add extra drag to train tc.AddDrag(dragDelta); // Spawn interactable w/ particles GameObject sparks = Instantiate(sparkPrefab, GameObject.FindGameObjectWithTag("Train").transform); sparks.transform.position = transform.position + sparks.transform.localPosition; if (!front) { sparks.transform.position += new Vector3(0, 0, 7.3f); } WheelInteract wi = sparks.GetComponent <WheelInteract>(); wi.car = gameObject.GetComponent <WheelBreak>(); wi.isFront = front; sparks.GetComponent <TTSID>().Init(); TTS.GameObjectInitMessage initMessage = new TTS.GameObjectInitMessage(sparks); TTS.ObjectSync os = GameObject.FindGameObjectWithTag("Network").GetComponent <TTS.ObjectSync>(); os.initBuffer.Add(initMessage); SyncState(); }
void Start() { throttle = throttleInteract.GetComponent <ThrottleInteract>(); wheel = wheelInteract.GetComponent <WheelInteract>(); }