protected virtual void SetWheel(VehicleEntity vehicle, VehiclePartIndex index, WheelAbstractState state) { var comp = WheelEntityUtility.GetWheel(vehicle, index); comp.ColliderSteerAngle = state.ColliderSteerAngle; }
protected override void SetWheel(VehicleEntity vehicle, VehiclePartIndex index, WheelAbstractState state) { base.SetWheel(vehicle, index, state); var fromState = (WheelState)state; var comp = WheelEntityUtility.GetWheel(vehicle, index); comp.SteerAngle = fromState.SteerAngle; }