public override void OnTriggerWheel(GameObject other) { base.OnTriggerWheel(other); if (other.gameObject.tag != "wheelOfMine" && other.gameObject.tag != "Scenery" && other.gameObject.tag != "Player") { Wheel other_wheel = other.gameObject.GetComponent <Wheel>(); // 还没有检测 if (!isChecked) { isChecked = true; other_wheel.isChecked = true; // 反向 if (other_wheel.velocity * velocity <= 0) { ChangeDir(); other_wheel.ChangeDir(); } else // 同向 { if (Mathf.Abs(other_wheel.velocity) >= Mathf.Abs(velocity)) { other_wheel.ChangeDir(); } else { ChangeDir(); } } } else { ChangeDir(); } } }