public void Status_reset(WeponGenerator weponGenerator) { PlayerPrefs.SetInt("resporn_num", 0); weponGenerator.Reset_parameterset(); Time.timeScale = 1; SceneManager.LoadScene("try_joystick"); }
public void Status_continue(WeponGenerator weponGenerator) { Time.timeScale = 1; resporn_num++; PlayerPrefs.SetInt("resporn_num", resporn_num); weponGenerator.Continue_parameterset(); SceneManager.LoadScene("try_joystick"); }