コード例 #1
0
 private void SetFirstSequenceAnimationsStates()
 {
     welcome              = new WelcomeState(this, _sequenceMachine, welcomeUIScreen);
     whatGoingToLearn     = new WhatGoingToLearnState(this, _sequenceMachine, whatGoingToLearnUIScreen);
     youDoNeedState       = new YouDoNeedState(this, _sequenceMachine, youDoNeedUIScreen);
     howGoingToLearnState = new HowGoingToLearnState(this, _sequenceMachine, howGoingToLearnUIScreen);
 }
 private WelcomeState()
 {
     if (_instance != null)
     {
         return;
     }
     _instance = this;
 }
コード例 #3
0
        protected override void InitState()
        {
            //**
            SplashState m_SplashState = new SplashState(this);

            m_SplashState.AddTransition("FirstGame", "WelcomeState");
            m_SplashState.AddTransition("SecondGame", "SettingHint");
            AddState(m_SplashState);

            //**
            WelcomeState m_WelcomeState = new WelcomeState(this);

            m_WelcomeState.AddTransition("Enter", "SettingHint");
            m_WelcomeState.AddTransition("Back", "ExitFlowState");
            m_WelcomeState.AddTransition("Buy", "ByState");
            AddState(m_WelcomeState);

            //**
            ExitFlowState m_ExitFlowState = new ExitFlowState(this);

            AddState(m_ExitFlowState);

            //**
            SettingHint m_SettingHint = new SettingHint(this);

            m_SettingHint.AddTransition("HintDown", "DownApp");
            m_SettingHint.AddTransition("SettingEnd", "StateGame");
            m_SettingHint.AddTransition("Ctr", "ControllState");
            m_SettingHint.AddTransition("Usb", "UsbState");
            m_SettingHint.AddTransition("Beacon", "BeaconState");
            m_SettingHint.AddTransition("Back", "ExitFlowState");
            AddState(m_SettingHint);

            //**
            DownApp m_DownApp = new DownApp(this);

            AddState(m_DownApp);

            //**
            StateGame m_StateGame = new StateGame(this);

            m_StateGame.AddTransition("Start", "InPhone");
            AddState(m_StateGame);

            //**
            ControllState m_ControllState = new ControllState(this);

            m_ControllState.AddTransition("Usb", "UsbState");
            m_ControllState.AddTransition("Beacon", "BeaconState");
            m_ControllState.AddTransition("Back", "SettingHint");
            AddState(m_ControllState);

            //**
            UsbState m_UsbState = new UsbState(this);

            m_UsbState.AddTransition("Back", "SettingHint");
            m_UsbState.AddTransition("Ctr", "ControllState");
            m_UsbState.AddTransition("Beacon", "BeaconState");
            AddState(m_UsbState);

            //**
            BeaconState m_BeaconState = new BeaconState(this);

            m_BeaconState.AddTransition("Back", "SettingHint");
            m_BeaconState.AddTransition("Ctr", "ControllState");
            m_BeaconState.AddTransition("Usb", "UsbState");
            AddState(m_BeaconState);

            //**
            InPhone m_InPhone = new InPhone(this);

            AddState(m_InPhone);

            //**
            ByState m_ByState = new ByState(this);

            AddState(m_ByState);
            //**
        }