public async Task UserJoined(SocketGuildUser user) { // Locate TownGuild in the database var guild = database.GetGuild(user.Guild); if (guild != null) { // TextChannel where Notifications go var NotificationChannel = user.Guild.GetTextChannel(guild.NotificationChannel); //Not the most elegant, but can't afford to spend more time on it right now await WelcomeModule.SendTo(user); // Send welcome message, parsing the welcome message string from the TownGuild property if (guild.WelcomeMessage != "") { var welcome = await NotificationChannel.SendMessageAsync(guild.ParseMessage(user, discord)); await welcome.AddReactionAsync(new Emoji("👋")); } if (guild.MilestoneMessage != "" && (user.Guild.Users.Count % guild.MilestoneMarker) == 0) { await NotificationChannel.SendMessageAsync($"We've now hit {user.Guild.Users.Count} members! Wooooo!"); await Task.Delay(1000 * 20); await NotificationChannel.SendMessageAsync($"Partaayyy!"); } } }
public virtual void SetUp() { _typeRegistryMock = new Mock<ITypeRegistry>(); _welcomeControllerMock = new Mock<IWelcomeController>(); _welcomeModule = new WelcomeModule(_typeRegistryMock.Object, () => _welcomeControllerMock.Object); }