void Start() { EnemyTypes.CalculateWeightTotal(); InitialWeights = new float[EnemyTypes.Objects.Length]; for (int i = 0; i < EnemyTypes.Objects.Length; i++) { InitialWeights[i] = EnemyTypes.Objects[i].Weight; } InitialSpawnCount = SpawnCount; InitialRoundLength = RoundLength; }
// Start is called before the first frame update void Start() { Singleton = this; PickupTypes.CalculateWeightTotal(); }