//Zera a variavel de nova mensagem, chama a função loop de verificação do chat do Moodle void Start() { this.WebInModel = GameObject.FindObjectOfType(typeof(WebIntercomModel)) as WebIntercomModel; this.WebInControl = GameObject.FindObjectOfType(typeof(WebIntercomControl)) as WebIntercomControl; this.NetManager = GameObject.FindObjectOfType(typeof(NetworkManager)) as NetworkManager; WebInModel.AddMessages("Bem Vindo a UVV virtual " + PlayerPrefs.GetString("Name") + ": www.uvv.br"); init(); }
//Construtor void Start() { chatID = 0; this.WebInModel = GameObject.FindObjectOfType(typeof(WebIntercomModel)) as WebIntercomModel; this.UUModel = GameObject.FindObjectOfType(typeof(UnityUserModel)) as UnityUserModel; //StartCourseListener(0); //StartCourseListener(1); }
// Use this for initialization void Start() { WebInModel = GameObject.FindObjectOfType(typeof(WebIntercomModel)) as WebIntercomModel; RefreshHostList(); }