private void Awake() { gatherProjectFolders(); #if (UNITY_WEBGL) && !UNITY_EDITOR for (int i = 0; i < projectFolders.Count; i++) { string cProject = projectFolders[i]; if (!WebGL_FileSystem.ResourceReadyCheck(cProject)) { lastPreparedProjectFolderidx = i; PrepareProjectFolder(cProject); break; } } #endif }
private bool ResolveProjectFolder(string inProjectFolder, out string outProjectFolder) { outProjectFolder = null; #if (UNITY_WEBGL) && !UNITY_EDITOR if (WebGL_FileSystem.ResourceReadyCheck(inProjectFolder)) { outProjectFolder = inProjectFolder; return(true); } else { return(false); } #endif if (string.IsNullOrEmpty(inProjectFolder)) { return(false); } if (new DirectoryInfo(inProjectFolder).Exists) { outProjectFolder = inProjectFolder; return(true); } #if UNITY_ANDROID if (ZIP_AndroidAssets.isUrl(inProjectFolder)) { if (ZIP_AndroidAssets.synchronizeProjectFolder(inProjectFolder, out outProjectFolder)) { return(true); } } #endif return(false); }
private bool ResolveProjectFolder() { if (string.IsNullOrEmpty(projectFolder)) { return(false); } #if (UNITY_WEBGL) && !UNITY_EDITOR if (WebGL_FileSystem.ResourceReadyCheck(projectFolder)) { liveProjectFolder = projectFolder; return(true); } else { return(false); } #endif if (new DirectoryInfo(projectFolder).Exists) { //this should be activated on webgl as well liveProjectFolder = projectFolder; return(true); } // Try to find a valid directory. If projectFolder does not exist, append // persistent data path to it and test again. if (!new DirectoryInfo(projectFolder).Exists) { string altProjectFolder = Application.persistentDataPath + "/" + projectFolder; if (new DirectoryInfo(altProjectFolder).Exists) { liveProjectFolder = altProjectFolder; return(true); } } // Try to find a valid directory. If projectFolder does not exist, append // streaming asset path to it and test again. if (!new DirectoryInfo(projectFolder).Exists) { string altProjectFolder = Application.streamingAssetsPath + "/" + projectFolder; #if UNITY_ANDROID // streamingAssetsPath is a url (android), download assets locally. if (ZIP_AndroidAssets.isUrl(altProjectFolder)) { string tmpProjectFolder; if (ZIP_AndroidAssets.synchronizeProjectFolder(altProjectFolder, out tmpProjectFolder)) { liveProjectFolder = tmpProjectFolder; return(true); } } // otherwise, a direct path on disk. else #endif { if (new DirectoryInfo(altProjectFolder).Exists) { liveProjectFolder = altProjectFolder; return(true); } } } return(false); }