// https://github.com/WaveEngine/WebGL.NET/issues/8 public void UIntArrayCastRegressionTest() { var array = new uint[1]; var result = gl.CastNativeArray(array); Assert.IsType <Uint32Array>(result); }
// https://github.com/WaveEngine/WebGL.NET/issues/8 public void UIntArrayCastRegressionTest() { var gl = new WebGLRenderingContext(canvas); var array = new uint[1]; var result = gl.CastNativeArray(array); Assert.IsType <Uint32Array>(result); }