public void vertexAttrib2fv(int indx, Web.Float32Array values) { throw new NotImplementedException(); }
public void uniform2fv(Web.WebGLUniformLocation location, Web.Float32Array v) { throw new NotImplementedException(); }
public void uniformMatrix2fv(Web.WebGLUniformLocation location, bool transpose, Web.Float32Array value) { throw new NotImplementedException(); }