コード例 #1
0
        public bool Send(Socket socket, byte command, string text)
        {
            try
            {
                //byte[] sendb = System.Text.Encoding.UTF8.GetBytes(text);
                //byte[] lens = System.Text.Encoding.UTF8.GetBytes(sendb.Length.ToString());
                //byte[] b = new byte[2 + lens.Length + sendb.Length];
                //b[0] = command;
                //b[1] = (byte)lens.Length;
                //从指定的目标数组索引处开始,将当前一维数组的所有元素复制到指定的一维数组中 ,将lens所有元素复制到b中,从b的第2个元素开始
                //lens.CopyTo(b, 2);
                //将sendb所有元素复制到b中,从(2+lens长度)开始
                // sendb.CopyTo(b, 2 + lens.Length);

                //最终b的结构是[0] 是command的byte
                // [1]是text数据转换为byte后的长度length
                //[2]从2往后是实际的text数据转换为byte的数据

                byte[] b = WeaveServerHelper.CodingProtocol(command, text);

                int slen = 40960;  //40kb左右
                if (socketLisener.ProtocolType == ProtocolType.Udp)
                {
                    slen = 520;
                }

                int count = (b.Length <= slen ? b.Length / slen : (b.Length / slen) + 1);
                if (count == 0)
                {
                    socket.Send(b);
                }
                else
                {
                    //只有在slen 大于40959,约40kb 才会进入这个方法,实现数据分页发送
                    for (int i = 0; i < count; i++)
                    {
                        int    zz   = b.Length - (i * slen) > slen ? slen : b.Length - (i * slen);
                        byte[] temp = new byte[zz];
                        Array.Copy(b, i * slen, temp, 0, zz);
                        socket.Send(temp);
                        System.Threading.Thread.Sleep(1);
                    }
                }
            }
            catch { return(false); }
            // tcpc.Close();
            return(true);
        }
コード例 #2
0
        public bool Send(Socket socket, byte command, byte[] text)
        {
            try
            {
                int slen = 40960;
                if (socketLisener.ProtocolType == ProtocolType.Udp)
                {
                    slen = 520;
                }

                //byte[] sendb = text;
                //byte[] lens = WeaveServerHelper.ConvertToByteList(sendb.Length);
                //byte[] b = new byte[2 + lens.Length + sendb.Length];
                //b[0] = command;
                //b[1] = (byte)lens.Length;
                //lens.CopyTo(b, 2);
                //sendb.CopyTo(b, 2 + lens.Length);
                //最终b的结构是[0] 是command的byte
                // [1]是text数据转换为byte后的长度length
                //[2]从2往后是实际的text数据转换为byte的数据
                byte[] b = WeaveServerHelper.CodingProtocol(command, text);

                int count = (b.Length <= slen ? b.Length / slen : (b.Length / slen) + 1);
                if (count == 0)
                {
                    socket.Send(b);
                }
                else
                {
                    for (int i = 0; i < count; i++)
                    {
                        int    zz   = b.Length - (i * slen) > slen ? slen : b.Length - (i * slen);
                        byte[] temp = new byte[zz];
                        Array.Copy(b, i * slen, temp, 0, zz);
                        socket.Send(temp);
                        System.Threading.Thread.Sleep(1);
                    }
                }
            }
            catch { return(false); }
            // tcpc.Close();
            return(true);
        }
コード例 #3
0
        public bool send(int index, byte command, string text)
        {
            try
            {
                Socket socket = weaveNetworkItems[index].SocketSession;
                //byte[] sendb = Encoding.UTF8.GetBytes(text);
                //byte[] lens = Encoding.UTF8.GetBytes(sendb.Length.ToString());
                //byte[] b = new byte[2 + lens.Length + sendb.Length];
                //b[0] = command;
                //b[1] = (byte)lens.Length;
                //lens.CopyTo(b, 2);
                //sendb.CopyTo(b, 2 + lens.Length);
                byte[] b = WeaveServerHelper.CodingProtocol(command, text);

                socket.Send(b);
            }
            catch { return(false); }
            // tcpc.Close();
            return(true);
        }