//creates the weather for an airport public static void CreateAirportWeather(Airport airport) { airport.Weather[0] = null; WeatherAverage average = WeatherAverages.GetWeatherAverages(w => w.Airport != null && w.Airport == airport && w.Month == GameObject.GetInstance().GameTime.Month).FirstOrDefault(); if (average == null) { average = WeatherAverages.GetWeatherAverages(w => w.Town != null && w.Town == airport.Profile.Town && w.Month == GameObject.GetInstance().GameTime.Month).FirstOrDefault(); } if (average == null) { average = WeatherAverages.GetWeatherAverages(w => w.Country != null && w.Country == airport.Profile.Town.Country && w.Month == GameObject.GetInstance().GameTime.Month).FirstOrDefault(); } if (average == null) { CreateFiveDaysAirportWeather(airport); } else { var lAirport = new List <Airport>(); lAirport.Add(airport); CreateAirportsWeather(lAirport, average); } }
//creates a new weather object for a specific date based on the weather for another day private static Weather CreateDayWeather(Airport airport, DateTime date, Weather previousWeather) { WeatherAverage average = WeatherAverages.GetWeatherAverage(date.Month, airport); if (average != null) { return(CreateDayWeather(date, previousWeather, average)); } Weather.Precipitation[] precipitationValues = (Weather.Precipitation[])Enum.GetValues(typeof(Weather.Precipitation)); Weather.CloudCover[] coverValues = (Weather.CloudCover[])Enum.GetValues(typeof(Weather.CloudCover)); Weather.WindDirection[] windDirectionValues = (Weather.WindDirection[])Enum.GetValues(typeof(Weather.WindDirection)); Weather.eWindSpeed[] windSpeedValues = (Weather.eWindSpeed[])Enum.GetValues(typeof(Weather.eWindSpeed)); Weather.WindDirection windDirection; Weather.eWindSpeed windSpeed; double temperature, temperatureLow, temperatureHigh, temperatureSunrise, temperatureSunset, temperatureDayend; windDirection = windDirectionValues[rnd.Next(windDirectionValues.Length)]; if (previousWeather == null) { windSpeed = windSpeedValues[rnd.Next(windSpeedValues.Length)]; double maxTemp = 40; double minTemp = -20; temperature = MathHelpers.GetRandomDoubleNumber(minTemp, maxTemp); } else { int windIndex = windSpeedValues.ToList().IndexOf(previousWeather.WindSpeed); windSpeed = windSpeedValues[rnd.Next(Math.Max(0, windIndex - 2), Math.Min(windIndex + 2, windSpeedValues.Length))]; double previousTemperature = (previousWeather.TemperatureHigh + previousWeather.TemperatureLow) / 2; double maxTemp = Math.Min(40, previousTemperature + 5); double minTemp = Math.Max(-20, previousTemperature - 5); temperature = MathHelpers.GetRandomDoubleNumber(minTemp, maxTemp); } temperatureLow = temperature - rnd.Next(1, 10); temperatureHigh = temperature + rnd.Next(1, 10); double tempDiff = temperatureHigh - temperatureLow; temperatureSunrise = temperatureLow + MathHelpers.GetRandomDoubleNumber(-2, Math.Min(tempDiff, 2)); temperatureSunset = temperatureHigh - MathHelpers.GetRandomDoubleNumber(-2, Math.Min(tempDiff, 2)); temperatureDayend = temperatureLow + rnd.Next(-2, 2); Weather.CloudCover cover = coverValues[rnd.Next(coverValues.Length)]; Weather.Precipitation precip = Weather.Precipitation.None; if (cover == Weather.CloudCover.Overcast) { precip = precipitationValues[rnd.Next(precipitationValues.Length)]; } HourlyWeather[] hourlyTemperature = new HourlyWeather[24]; if (previousWeather == null) { hourlyTemperature[0] = new HourlyWeather(temperatureLow, cover, cover == Weather.CloudCover.Overcast ? GetPrecipitation(temperatureLow) : Weather.Precipitation.None, windSpeed, windDirection); } else { hourlyTemperature[0] = previousWeather.Temperatures[previousWeather.Temperatures.Length - 1]; } double morningSteps = (temperatureSunrise - hourlyTemperature[0].Temperature) / (Weather.Sunrise - 1); for (int i = 1; i <= Weather.Sunrise; i++) { double temp = hourlyTemperature[i - 1].Temperature + morningSteps; Weather.CloudCover hourlyCover = rnd.Next(3) == 0 ? coverValues[rnd.Next(coverValues.Length)] : cover; int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed); Weather.eWindSpeed[] hourlyWindspeedValues = new Weather.eWindSpeed[] { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed)windspeedIndex - 1 : (Weather.eWindSpeed)windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed)windspeedIndex + 1 : (Weather.eWindSpeed)windspeedIndex - 1 }; Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[rnd.Next(hourlyWindspeedValues.Length)]; hourlyTemperature[i] = new HourlyWeather(temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection); } double daySteps = (temperatureSunset - temperatureSunrise) / (Weather.Sunset - Weather.Sunrise - 1); for (int i = Weather.Sunrise + 1; i < Weather.Sunset; i++) { Weather.CloudCover hourlyCover = rnd.Next(3) == 0 ? coverValues[rnd.Next(coverValues.Length)] : cover; double temp = hourlyTemperature[i - 1].Temperature + daySteps; if (hourlyCover != hourlyTemperature[i - 1].Cover && hourlyCover == Weather.CloudCover.Overcast) { temp -= MathHelpers.GetRandomDoubleNumber(1, 4); } if (hourlyCover != hourlyTemperature[i - 1].Cover && hourlyTemperature[i - 1].Cover == Weather.CloudCover.Overcast) { temp += MathHelpers.GetRandomDoubleNumber(1, 4); } int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed); Weather.eWindSpeed[] hourlyWindspeedValues = new Weather.eWindSpeed[] { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed)windspeedIndex - 1 : (Weather.eWindSpeed)windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed)windspeedIndex + 1 : (Weather.eWindSpeed)windspeedIndex - 1 }; Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[rnd.Next(hourlyWindspeedValues.Length)]; hourlyTemperature[i] = new HourlyWeather(temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection); } double eveningSteps = (temperatureDayend - temperatureSunset) / (hourlyTemperature.Length - Weather.Sunset); for (int i = Weather.Sunset; i < hourlyTemperature.Length; i++) { double temp = hourlyTemperature[i - 1].Temperature + eveningSteps; Weather.CloudCover hourlyCover = rnd.Next(3) == 0 ? coverValues[rnd.Next(coverValues.Length)] : cover; int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed); Weather.eWindSpeed[] hourlyWindspeedValues = new Weather.eWindSpeed[] { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed)windspeedIndex - 1 : (Weather.eWindSpeed)windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed)windspeedIndex + 1 : (Weather.eWindSpeed)windspeedIndex - 1 }; Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[rnd.Next(hourlyWindspeedValues.Length)]; hourlyTemperature[i] = new HourlyWeather(temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection); } temperatureLow = hourlyTemperature.Min(t => t.Temperature); temperatureHigh = hourlyTemperature.Max(t => t.Temperature); cover = (from c in hourlyTemperature group c by c.Cover into g select new { Cover = g.Key, Qty = g.Count() }).OrderByDescending(g => g.Qty).First().Cover; precip = (from c in hourlyTemperature group c by c.Precip into g select new { Precip = g.Key, Qty = g.Count() }).OrderByDescending(g => g.Qty).First().Precip; Weather weather = new Weather(date, windSpeed, windDirection, cover, precip, hourlyTemperature, temperatureLow, temperatureHigh); return(weather); }