コード例 #1
0
 public bool PushWearable(Wearable wearable)
 {
     if (!mStack.HasTopItem && Wearable.CanWear(Type, BodyPart, Orientation, wearable.worlditem))
     {
         WIStackError error = WIStackError.None;
         return(Stacks.Push.Item(mStack, wearable.worlditem, ref error));
     }
     return(false);
 }
コード例 #2
0
ファイル: PlayerWearables.cs プロジェクト: yazici/FRONTIERS
        public bool IsWearing(WearableType typeOfWearable, BodyPartType onBodyPart, BodyOrientation orientation, string articlePrefabName)
        {
            bool             upperBody = true;
            int              index     = Wearables.GetWearableIndex(onBodyPart, orientation, ref upperBody);
            WIStackContainer container = null;

            if (upperBody)
            {
                container = State.UpperBodyContainer;
            }
            else
            {
                container = State.LowerBodyContainer;
            }
            WIStack stack = container.StackList[index];
            IWIBase wearableItem;

            if (stack.HasTopItem)
            {
                wearableItem = stack.TopItem;
                if (Wearable.CanWear(typeOfWearable, onBodyPart, orientation, wearableItem))
                {
                    //has top item and we can wear that item, so yes we are wearing it
                    if (!string.IsNullOrEmpty(articlePrefabName))
                    {
                        if (string.Equals(wearableItem.PrefabName, articlePrefabName))
                        {
                            return(true);
                        }
                    }
                    else
                    {
                        // no need to check for article
                        return(true);
                    }
                }
            }
            return(false);
        }
コード例 #3
0
        public override void OnClickSquare()
        {
            if (!IsEnabled)
            {
                return;
            }

            bool         result         = false;
            bool         pickUp         = false;
            bool         playSound      = false;
            bool         playErrorSound = false;
            WIStackError error          = WIStackError.None;

            if (Player.Local.Inventory.SelectedStack.HasTopItem)
            {
                Wearable wearable = null;
                IWIBase  topItem  = Player.Local.Inventory.SelectedStack.TopItem;
                if (Wearable.CanWear(Type, BodyPart, Orientation, topItem))
                {
                    if (mStack.HasTopItem)
                    {
                        if (Stacks.Swap.Stacks(mStack, Player.Local.Inventory.SelectedStack, ref error))
                        {
                            pickUp    = true;
                            playSound = true;
                            result    = true;
                        }
                        else
                        {
                            result    = false;
                            playSound = true;
                        }
                    }
                    else
                    {
                        Stacks.Add.Items(Player.Local.Inventory.SelectedStack, mStack, ref error);
                        playSound = true;
                        result    = true;
                    }
                }
                else
                {
                    result         = false;
                    playErrorSound = true;
                }
            }
            else
            {
                Stacks.Add.Items(mStack, Player.Local.Inventory.SelectedStack, ref error);
                pickUp    = true;
                playSound = true;
                result    = true;
            }

            if (playSound)
            {
                if (pickUp)
                {
                    MasterAudio.PlaySound(MasterAudio.SoundType.PlayerInterface, "InventoryPickUpStack");
                }
                else
                {
                    MasterAudio.PlaySound(MasterAudio.SoundType.PlayerInterface, "InventoryPlaceStack");
                }
            }
            else if (playErrorSound)
            {
                MasterAudio.PlaySound(MasterAudio.SoundType.PlayerInterface, "ButtonClickDisabled");
            }

            RefreshRequest();
        }