/// <summary> /// Carrega os assets do jogo e o estado inicial /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); scene = new Scene(spriteBatch); Cena = scene; font = Content.Load <SpriteFont>("MyFont"); WeaponsManager.LoadContent(Content); EnemyManager.LoadContent(Content, random); kbLimit = 0; timeToRestart = 0; timerTextos = 0; texto = new KeyValuePair <string, Vector2>("", Vector2.Zero); textoBridge1 = new KeyValuePair <string, Vector2>("", Vector2.Zero); textoBridge2 = new KeyValuePair <string, Vector2>("", Vector2.Zero); textoEnd = new KeyValuePair <string, Vector2>("", Vector2.Zero); LoadLevel(GameState.Menu); }