private void AddWeapons(Entity entity) { var view = entity.getComponent <PlayerViewComponent>().View; _weaponsController.AddWeapon(entity, CreateWeapon(EWeaponType.WeaponOne, view.MountPointWeaponOne)); _weaponsController.AddWeapon(entity, CreateWeapon(EWeaponType.WeaponTwo, view.MountPointWeaponTwo)); _weaponsController.SetCurrentWeapon(entity, EWeaponType.WeaponOne); }