/// <summary> /// Integer vector field. /// </summary> static public Vector4 IntPadding(string prefix, Vector4 v) { int left = Mathf.RoundToInt(v.x); int top = Mathf.RoundToInt(v.y); int right = Mathf.RoundToInt(v.z); int bottom = Mathf.RoundToInt(v.w); WeaponXIToolsEditor.IntVector a = WeaponXIToolsEditor.IntPair(prefix, "Left", "Top", left, top); WeaponXIToolsEditor.IntVector b = WeaponXIToolsEditor.IntPair(null, "Right", "Bottom", right, bottom); return(new Vector4(a.x, a.y, b.x, b.y)); }
/// <summary> /// Integer rectangle field. /// </summary> static public Rect IntRect(string prefix, Rect rect) { int left = Mathf.RoundToInt(rect.xMin); int top = Mathf.RoundToInt(rect.yMin); int width = Mathf.RoundToInt(rect.width); int height = Mathf.RoundToInt(rect.height); WeaponXIToolsEditor.IntVector a = WeaponXIToolsEditor.IntPair(prefix, "Left", "Top", left, top); WeaponXIToolsEditor.IntVector b = WeaponXIToolsEditor.IntPair(null, "Width", "Height", width, height); return(new Rect(a.x, a.y, b.x, b.y)); }