public void On_WeaponThrow(WeaponThrowEvent wte) { if (AdminOnly && !wte.Player.Admin) { return; } wte.Weapon.GetItem().amount++; }
public void On_WeaponThrow(WeaponThrowEvent wte) { SetHookWorking("On_WeaponThrow"); Broadcast(wte.Player.Name + " threw a " + wte.Weapon.ShortPrefabName); }