public override void Draw(SpriteBatch spriteBatch, Color color, float layer) { base.Draw(spriteBatch, color, scale, layer); frontWeapon.Draw(spriteBatch, color, scale, layer - 0.01f); leftWeapon.Draw(spriteBatch, color, scale, layer - 0.01f); rightWeapon.Draw(spriteBatch, color, scale, layer - 0.01f); }