public void RefreshWeaponPartsModel(int weaponId, EWeaponSlotType slot, WeaponPartsStruct oldAttachment, WeaponPartsStruct newAttachments) { WeaponPartsUtil.RefreshWeaponPartModels(_playerEntity.appearanceInterface.Appearance, weaponId, oldAttachment, newAttachments, slot); }
public void ModelRefreshWeaponParts(int weaponId, EWeaponSlotType slot, WeaponPartsStruct oldAttachment, WeaponPartsStruct newAttachments) { WeaponPartsUtil.RefreshWeaponPartModels(RelatedAppearence.Appearance, weaponId, oldAttachment, newAttachments, slot); }