コード例 #1
0
    public void UseSpecial(Item.Weapon weaponType)
    {
        switch (weaponType)
        {
        // Have character do whatever animation is associated with their sprite
        // Add animation here
        case Item.Weapon.None:
            break;

        case Item.Weapon.Axe:
            break;

        case Item.Weapon.Shovel:
            break;

        case Item.Weapon.Sword:
            break;

        case Item.Weapon.Whip:
            break;
        }

        // And also tell the WeaponController animate
        weaponHand.UseSpecial(weaponType);
    }