public void MountWeaponToHand(WeaponInPackage pos) { if ((int)pos < (int)WeaponInPackage.EndOfTheWorld) { WeaponControllerBaseImpl.MountWeaponToHand(pos); } else { Logger.ErrorFormat("error slot : slot id {0}", pos); } }
public void MountWeaponToHand(WeaponInPackage pos) { if ((int)pos < (int)WeaponInPackage.EndOfTheWorld) { WeaponControllerBaseImpl.MountWeaponToHand(pos); } else { Logger.ErrorFormat("error slot : slot id {0}", pos); } }