public ColorWaypointDrawer(Color startColor, Color endColor, WaypointMap map, Point scale) { myScale = scale; StartColor = startColor; EndColor = endColor; Map = map; }
private void ControlEvent(LuaEventArgs args) { if (args.Args[0] == "add") { if (!positions.Any()) { mapId = me.Memory.ReadInt32(IntPtr.Zero + Offset.MapId); Console.WriteLine($"First mark, setting current map id: {mapId}"); } var pos = me.Player.Coordinates; Console.WriteLine($"Added coord: {pos}"); positions.Add(pos); } else if (args.Args[0] == "clear") { Console.WriteLine($"Clearing current mapping"); positions.Clear(); mapId = 0; } else if (args.Args[0] == "save") { Console.WriteLine($"Saving current mapping to file {args.Args[1]}"); var map = new WaypointMap { mapId = this.mapId, waypoints = positions }; File.WriteAllText(args.Args[1], JsonConvert.SerializeObject(map)); } else if (args.Args[0] == "load") { Console.WriteLine($"Loading map from file {args.Args[1]}"); var mapSerialized = File.ReadAllText(args.Args[1]); var map = JsonConvert.DeserializeObject <WaypointMap>(mapSerialized); positions = map.waypoints; mapId = map.mapId; Console.WriteLine($"map id: {mapId}"); Console.WriteLine($"waypoints count: {positions.Count}"); } }