コード例 #1
0
        protected WayPointPriority _wayRouteIntern(WayPoint start, WayPoint end)
        {
            PriorityQueue <WayPointPriority> openList   = new PriorityQueue <WayPointPriority>();
            Dictionary <String, WayPoint>    closedList = new Dictionary <string, WayPoint>();

            openList.add(new WayPointPriority(start, 0.0f));

            do
            {
                WayPointPriority wpp = openList.minRemove();
                if (wpp.wp == end)
                {
                    return(wpp);//Path found!
                }
                closedList.Add(wpp.wp.Name, wpp.wp);
                _expandNode(wpp, ref openList, ref closedList, end);
            } while (!openList.isEmpty());

            return(null);
        }
コード例 #2
0
        public WayRoute getWayRoute(WayPoint start, WayPoint end)
        {
            WayPointPriority wpp = _wayRouteIntern(start, end);

            if (wpp == null)
            {
                return(null);
            }

            LinkedList <WayPoint> wpList = new LinkedList <WayPoint>();

            while (wpp != null)
            {
                wpList.AddFirst(wpp.wp);
                wpp = wpp.previous;
            }


            return(new WayRoute(wpList.ToArray()));
        }
コード例 #3
0
        protected void _expandNode(WayPointPriority wpp, ref PriorityQueue <WayPointPriority> openList, ref Dictionary <String, WayPoint> closedList, WayPoint endWP)
        {
            foreach (WayPoint wp in wpp.wp.ConnectedWP)
            {
                if (closedList.ContainsKey(wp.Name))
                {
                    continue;
                }

                float newValue = wpp.Distance + wpp.wp.Position.getDistance(wp.Position);

                int index = openList.getIndexOf(new WayPointPriority(wp, 0));
                WayPointPriority realConnected = null;

                if (index != -1)
                {
                    realConnected = openList.getAt(index);
                }
                if (realConnected != null && newValue >= realConnected.Distance)
                {
                    continue;
                }

                float priority = newValue + endWP.Position.getDistance(wp.Position);

                if (realConnected == null)
                {
                    realConnected          = new WayPointPriority(wp, newValue);
                    realConnected.Priority = priority;
                    openList.add(realConnected);
                }
                else
                {
                    openList.remove(realConnected);
                    realConnected.Distance = newValue;
                    realConnected.Priority = priority;
                    openList.add(realConnected);
                }
                realConnected.previous = wpp;
            }
        }