コード例 #1
0
ファイル: DockingPort.cs プロジェクト: bengibollen/Barotrauma
        public void Lock(bool isNetworkMessage, bool applyEffects = true)
        {
#if CLIENT
            if (GameMain.Client != null && !isNetworkMessage)
            {
                return;
            }
#endif

            if (DockingTarget == null)
            {
                DebugConsole.ThrowError("Error - attempted to lock a docking port that's not connected to anything");
                return;
            }

            if (!(joint is WeldJoint))
            {
                DockingDir = GetDir(DockingTarget);
                DockingTarget.DockingDir = -DockingDir;

                if (applyEffects)
                {
                    ApplyStatusEffects(ActionType.OnUse, 1.0f);
                }

                Vector2 jointDiff = joint.WorldAnchorB - joint.WorldAnchorA;
                if (item.Submarine.PhysicsBody.Mass < DockingTarget.item.Submarine.PhysicsBody.Mass ||
                    DockingTarget.item.Submarine.Info.IsOutpost)
                {
                    item.Submarine.SubBody.SetPosition(item.Submarine.SubBody.Position + ConvertUnits.ToDisplayUnits(jointDiff));
                }
                else if (DockingTarget.item.Submarine.PhysicsBody.Mass < item.Submarine.PhysicsBody.Mass ||
                         item.Submarine.Info.IsOutpost)
                {
                    DockingTarget.item.Submarine.SubBody.SetPosition(DockingTarget.item.Submarine.SubBody.Position - ConvertUnits.ToDisplayUnits(jointDiff));
                }

                ConnectWireBetweenPorts();
                CreateJoint(true);

#if SERVER
                if (GameMain.Server != null && (!item.Submarine?.Loading ?? true))
                {
                    item.CreateServerEvent(this);
                }
#else
                if (GameMain.Client != null && GameMain.Client.MidRoundSyncing &&
                    (item.Submarine == Submarine.MainSub || DockingTarget.item.Submarine == Submarine.MainSub))
                {
                    Screen.Selected.Cam.Position = Submarine.MainSub.WorldPosition;
                }
#endif
            }


            List <MapEntity> removedEntities = item.linkedTo.Where(e => e.Removed).ToList();
            foreach (MapEntity removed in removedEntities)
            {
                item.linkedTo.Remove(removed);
            }

            if (!item.linkedTo.Any(e => e is Hull) && !DockingTarget.item.linkedTo.Any(e => e is Hull))
            {
                CreateHulls();
            }

            if (Door != null && DockingTarget.Door != null)
            {
                WayPoint myWayPoint     = WayPoint.WayPointList.Find(wp => Door.LinkedGap == wp.ConnectedGap);
                WayPoint targetWayPoint = WayPoint.WayPointList.Find(wp => DockingTarget.Door.LinkedGap == wp.ConnectedGap);

                if (myWayPoint != null && targetWayPoint != null)
                {
                    myWayPoint.FindHull();
                    targetWayPoint.FindHull();
                    myWayPoint.ConnectTo(targetWayPoint);
                }
            }
        }