コード例 #1
0
ファイル: GameManager.cs プロジェクト: Mobjunk/GDFJ2O1
 public void HandleDeath()
 {
     //Sets the time scale to 0
     Time.timeScale = 0;
     //Shows the death screen
     deathScreen.SetActive(true);
     //Shows the score the player ended with
     deathScreenScore.text = $"Score:\n\n{player.score}";
     //Shows what wave you died on
     deathScreenWave.text = $"Wave:\n\n{WaveHandler.Instance().wave}";
 }