コード例 #1
0
 private WaveCharacterInfoClass GetAvailableWaveCharacter(WavePhaseClass wavePhase)
 {
     CurrentWaveChar = wavePhase.ListOfEnemy.Where(r => r.NumberOfCharacter > 0).First();
     CurrentWaveChar.NumberOfCharacter--;
     Events.AddRange(CurrentWaveChar.TypeOfCharacter.Events);
     Events = Events.Distinct().ToList();
     return(CurrentWaveChar.TypeOfCharacter);
 }
コード例 #2
0
    private WaveCharacterInfoClass GetAvailableRandomWaveCharacter(WavePhaseClass wavePhase)
    {
        List <WaveCharClass> ListOfEnemy = wavePhase.ListOfEnemy.Where(r => r.NumberOfCharacter > 0).ToList();

        CurrentWaveChar = ListOfEnemy[Random.Range(0, ListOfEnemy.Count)];
        CurrentWaveChar.NumberOfCharacter--;
        Events.AddRange(CurrentWaveChar.TypeOfCharacter.Events);
        Events = Events.Distinct().ToList();
        return(CurrentWaveChar.TypeOfCharacter);
    }
コード例 #3
0
    public IEnumerator SpawnCharFromGivenWave(string waveName, CharacterNameType characterID, string charIdentifier, bool isRandom, Vector2Int pos, bool removeFromWave)
    {
        WavePhaseClass wpc = WavePhases.Where(r => r.name == waveName).First();

        CurrentWaveChar = wpc.ListOfEnemy.Where(a => a.TypeOfCharacter.CharacterName == characterID).First();
        BaseCharacter newChar = GetWaveCharacter(CurrentWaveChar.TypeOfCharacter);

        if (removeFromWave)
        {
            CurrentWaveChar.NumberOfCharacter--;
        }
        FungusSpawnedChars.Add(charIdentifier, newChar);
        yield return(SpawChar(newChar, isRandom, pos, true));
    }