コード例 #1
0
 public override void DoAction(Item item, BasePlayer player)
 {
     if (!item.hasCondition)
     {
         return;
     }
     if (item.conditionNormalized == 0f)
     {
         return;
     }
     if (player == null)
     {
         return;
     }
     if (player.WaterFactor() < 1f)
     {
         return;
     }
     if (item.parent == null)
     {
         return;
     }
     if (item.parent != player.inventory.containerWear)
     {
         return;
     }
     Effect.server.Run((!this.inhaled ? this.inhaleEffect.resourcePath : this.exhaleEffect.resourcePath), player, StringPool.Get("jaw"), Vector3.zero, Vector3.forward, null, false);
     this.inhaled = !this.inhaled;
     if (!this.inhaled && WaterLevel.GetWaterDepth(player.eyes.position) > 3f)
     {
         Effect.server.Run(this.bubblesEffect.resourcePath, player, StringPool.Get("jaw"), Vector3.zero, Vector3.forward, null, false);
     }
     item.LoseCondition((float)this.amountToConsume);
     player.metabolism.oxygen.Add(1f);
 }
コード例 #2
0
        private static float _WaterDepth(Vector3 pos, float maxDepth)
        {
            float waterDepth = WaterLevel.GetWaterDepth(pos);

            if (Mathf.Approximately(waterDepth, 0.0f))
            {
                return(1f);
            }
            return((float)(1.0 - (double)Mathf.Min(waterDepth, maxDepth) / (double)maxDepth));
        }
コード例 #3
0
        private static float _WaterDepth(Vector3 pos, float maxDepth)
        {
            float waterDepth = WaterLevel.GetWaterDepth(pos);

            if (Mathf.Approximately(waterDepth, 0f))
            {
                return(1f);
            }
            waterDepth = Mathf.Min(waterDepth, maxDepth);
            return(1f - waterDepth / maxDepth);
        }
コード例 #4
0
 public override void DoAction(Item item, BasePlayer player)
 {
     if (item.hasCondition && item.conditionNormalized != 0f && !(player == null) && !(player.WaterFactor() < 1f) && item.parent != null && item.parent == player.inventory.containerWear)
     {
         Effect.server.Run((!inhaled) ? inhaleEffect.resourcePath : exhaleEffect.resourcePath, player, StringPool.Get("jaw"), Vector3.zero, Vector3.forward);
         inhaled = !inhaled;
         if (!inhaled && WaterLevel.GetWaterDepth(player.eyes.position, player) > 3f)
         {
             Effect.server.Run(bubblesEffect.resourcePath, player, StringPool.Get("jaw"), Vector3.zero, Vector3.forward);
         }
         item.LoseCondition(amountToConsume);
         player.metabolism.oxygen.Add(1f);
     }
 }
コード例 #5
0
 public override void DoAction(Item item, BasePlayer player)
 {
     if (!item.hasCondition || (double)item.conditionNormalized == 0.0 || (Object.op_Equality((Object)player, (Object)null) || (double)player.WaterFactor() < 1.0) || (item.parent == null || item.parent != player.inventory.containerWear))
     {
         return;
     }
     Effect.server.Run(!this.inhaled ? this.inhaleEffect.resourcePath : this.exhaleEffect.resourcePath, (BaseEntity)player, StringPool.Get("jaw"), Vector3.get_zero(), Vector3.get_forward(), (Connection)null, false);
     this.inhaled = !this.inhaled;
     if (!this.inhaled && (double)WaterLevel.GetWaterDepth(player.eyes.position) > 3.0)
     {
         Effect.server.Run(this.bubblesEffect.resourcePath, (BaseEntity)player, StringPool.Get("jaw"), Vector3.get_zero(), Vector3.get_forward(), (Connection)null, false);
     }
     item.LoseCondition((float)this.amountToConsume);
     player.metabolism.oxygen.Add(1f);
 }
コード例 #6
0
 public override float GetScore(BaseContext c, Vector3 position)
 {
     return(WaterLevel.GetWaterDepth(position) / this.MaxDepth);
 }
コード例 #7
0
        public static void ImpactEffect(HitInfo info)
        {
            if (!info.DoHitEffects)
            {
                return;
            }
            string str = StringPool.Get(info.HitMaterial);

            if (TerrainMeta.WaterMap != null && info.HitMaterial != Projectile.WaterMaterialID() && info.HitMaterial != Projectile.FleshMaterialID() && info.HitPositionWorld.y < WaterLevel.GetWaterDepth(info.HitPositionWorld))
            {
                return;
            }
            string particle = EffectDictionary.GetParticle(info.damageTypes.GetMajorityDamageType(), str);
            string decal    = EffectDictionary.GetDecal(info.damageTypes.GetMajorityDamageType(), str);

            if (!info.HitEntity.IsValid())
            {
                Effect.server.Run(particle, info.HitPositionWorld, info.HitNormalWorld, info.Predicted, false);
                Effect.server.Run(decal, info.HitPositionWorld, info.HitNormalWorld, info.Predicted, false);
            }
            else
            {
                GameObjectRef impactEffect = info.HitEntity.GetImpactEffect(info);
                if (impactEffect.isValid)
                {
                    particle = impactEffect.resourcePath;
                }
                Effect.server.Run(particle, info.HitEntity, info.HitBone, info.HitPositionLocal, info.HitNormalLocal, info.Predicted, false);
                Effect.server.Run(decal, info.HitEntity, info.HitBone, info.HitPositionLocal, info.HitNormalLocal, info.Predicted, false);
            }
            if (info.WeaponPrefab)
            {
                BaseMelee weaponPrefab = info.WeaponPrefab as BaseMelee;
                if (weaponPrefab != null)
                {
                    string strikeEffectPath = weaponPrefab.GetStrikeEffectPath(str);
                    if (!info.HitEntity.IsValid())
                    {
                        Effect.server.Run(strikeEffectPath, info.HitPositionWorld, info.HitNormalWorld, info.Predicted, false);
                    }
                    else
                    {
                        Effect.server.Run(strikeEffectPath, info.HitEntity, info.HitBone, info.HitPositionLocal, info.HitNormalLocal, info.Predicted, false);
                    }
                }
            }
            if (info.damageTypes.Has(DamageType.Explosion))
            {
                Effect.server.DoAdditiveImpactEffect(info, "assets/bundled/prefabs/fx/impacts/additive/explosion.prefab");
            }
            if (info.damageTypes.Has(DamageType.Heat))
            {
                Effect.server.DoAdditiveImpactEffect(info, "assets/bundled/prefabs/fx/impacts/additive/fire.prefab");
            }
        }