コード例 #1
0
ファイル: Sct_MenuUI.cs プロジェクト: GameWonderland/3What
	/// <summary>
	/// 初始化場景
	/// </summary>
	protected override void InitSceneDo () 
	{
		//生成Panel
		_ButtonPanel 		= this.LoadPrefab("Pfb_Menu_ButtonPanel"		,Sct_DEFCONST.FILE_PATH.MENU_PREFAB_FILE_PATH, Sct_DEFCONST.ANCHOR_SIDE.ANCHOR_BOTTOM);
		_LogoPanel 	 		= this.LoadPrefab("Pfb_Menu_LogoPanel"			,Sct_DEFCONST.FILE_PATH.MENU_PREFAB_FILE_PATH, Sct_DEFCONST.ANCHOR_SIDE.ANCHOR_TOP);
		_LogoPanel.SetActive(true);
		_BGPanel 	 		= this.LoadPrefab("Pfb_Menu_BGPanel"			,Sct_DEFCONST.FILE_PATH.MENU_PREFAB_FILE_PATH, Sct_DEFCONST.ANCHOR_SIDE.ANCHOR_CENTER);
		_BGPanel.SetActive(true);
		_SoundSwitchPanel	= this.LoadPrefab("Pfb_Menu_SoundSwitchPanel"	,Sct_DEFCONST.FILE_PATH.MENU_PREFAB_FILE_PATH, Sct_DEFCONST.ANCHOR_SIDE.ANCHOR_TOP);
		
		//按鈕
		btn_Glob = _ButtonPanel.transform.Find (Sct_DEFCONST.EVENT_OBJ_NAME.GLOB_BUTTON_NAME).gameObject;
		Sct_UIMgr.instance.setMsgTarget(btn_Glob);
		
		//水珠動畫初始設定
		now_WaterGlobState = WaterGlobState.NORMAL;
		sprite_Glob = btn_Glob.transform.Find("Background").GetComponent<UISprite>();
		spriteAni_Glob = btn_Glob.transform.Find ("Background").GetComponent<UISpriteAnimation>();
		SettingWaterGlob(now_WaterGlobState);
		
		//聲音開關按鈕
		btn_SoundSwitch = _SoundSwitchPanel.transform.Find ("Btn_SoundSwitch").gameObject;
		Sct_UIMgr.instance.setMsgTarget(btn_SoundSwitch);
		sprite_SoundSwitch = btn_SoundSwitch.transform.Find ("Background").GetComponent<UISprite>();
		//預設聲音開啟
		isSoundOpen = Sct_DEFCONST.IS_SOUND_OPEN;
		//音樂設定
        Sct_MusicManager.Instance.ChangeMusic(Sct_DEFCONST.MUSIC_NAME.MENU);
        Sct_SoundManager.Instance.EnvironmentSFX(false);

        if (PlayerPrefs.GetInt("EnableSound") == 1)
            Sct_MusicManager.Instance.EnableMusic(true);
        else
            Sct_MusicManager.Instance.EnableMusic(false);
		//聲音開關初始設定
		SettingSound(isSoundOpen);
		SettingSoundSwitchSprite(isSoundOpen);
	}
コード例 #2
0
ファイル: Sct_MenuUI.cs プロジェクト: GameWonderland/3What
	/// 切換水珠動畫並播放
	private void SettingWaterGlob(WaterGlobState waterGlobState)
	{		
		switch(now_WaterGlobState)
		{
		case WaterGlobState.NORMAL:
		{
			sprite_Glob.atlas = Sct_UIMgr.instance.GetAtlas(Sct_DEFCONST.ATLAS_NAME.WATER_GLOB_NORMAL_ATLAS_NAME,Sct_DEFCONST.FILE_PATH.MENU_ATLAS_FILE_PATH);
			sprite_Glob.spriteName = Sct_DEFCONST.WATER_GLOB_SPRITE_NAME.WATER_GLOB_NORMAL + "01";
			spriteAni_Glob.namePrefix = Sct_DEFCONST.WATER_GLOB_SPRITE_NAME.WATER_GLOB_NORMAL;
			break;
		}
		case WaterGlobState.CLICK:
		{
			sprite_Glob.atlas = Sct_UIMgr.instance.GetAtlas(Sct_DEFCONST.ATLAS_NAME.WATER_GLOB_CLICK_ATLAS_NAME,Sct_DEFCONST.FILE_PATH.MENU_ATLAS_FILE_PATH);
			sprite_Glob.spriteName = Sct_DEFCONST.WATER_GLOB_SPRITE_NAME.WATER_GLOB_CLICK + "01";
			spriteAni_Glob.namePrefix = Sct_DEFCONST.WATER_GLOB_SPRITE_NAME.WATER_GLOB_CLICK;
			break;
		}
		default:
		{
			Debug.LogError("ERROR : No this WaterGlob state type");
			break;
		}
		}
		spriteAni_Glob.loop = false;
		// 播放
		spriteAni_Glob.Reset();
	}
コード例 #3
0
ファイル: Sct_MenuUI.cs プロジェクト: GameWonderland/3What
	/// <summary>
	/// 事件的觸發
	/// </summary>
	protected override void GuiEventDo(ArrayList getList)
	{
		string type =(string)getList[0];
		GameObject fromobj  = (GameObject)getList[1];
		#region Click事件
		if(type == Sct_DEFCONST.EVENT_TYPE.ON_CLICK)
		{
			if(fromobj == btn_Glob)
			{
				NGUITools.PlaySound(sound);
				// 切換水珠動畫
				now_WaterGlobState = WaterGlobState.CLICK;
				SettingWaterGlob(now_WaterGlobState);
			}
			
			if(fromobj == btn_SoundSwitch)
			{
				NGUITools.PlaySound(sound);
				isSoundOpen = !isSoundOpen;
				SettingSoundSwitchSprite(isSoundOpen);
				SettingSound(isSoundOpen);
			}
		}
		#endregion
	}