コード例 #1
0
 /// <summary>
 /// Gets the hash code
 /// </summary>
 /// <returns>Hash code</returns>
 public override int GetHashCode()
 {
     unchecked // Overflow is fine, just wrap
     {
         var hashCode = 41;
         // Suitable nullity checks etc, of course :)
         if (WatchwordsPositive != null)
         {
             hashCode = hashCode * 59 + WatchwordsPositive.GetHashCode();
         }
         if (WatchwordsNegative != null)
         {
             hashCode = hashCode * 59 + WatchwordsNegative.GetHashCode();
         }
         if (WatchwordsPath != null)
         {
             hashCode = hashCode * 59 + WatchwordsPath.GetHashCode();
         }
         if (SentimentPath != null)
         {
             hashCode = hashCode * 59 + SentimentPath.GetHashCode();
         }
         return(hashCode);
     }
 }
コード例 #2
0
        /// <summary>
        /// Returns true if ComAdobeCqSocialUgcbaseModerationImplSentimentProcessProperties instances are equal
        /// </summary>
        /// <param name="other">Instance of ComAdobeCqSocialUgcbaseModerationImplSentimentProcessProperties to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(ComAdobeCqSocialUgcbaseModerationImplSentimentProcessProperties other)
        {
            if (other is null)
            {
                return(false);
            }
            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return
                ((
                     WatchwordsPositive == other.WatchwordsPositive ||
                     WatchwordsPositive != null &&
                     WatchwordsPositive.Equals(other.WatchwordsPositive)
                     ) &&
                 (
                     WatchwordsNegative == other.WatchwordsNegative ||
                     WatchwordsNegative != null &&
                     WatchwordsNegative.Equals(other.WatchwordsNegative)
                 ) &&
                 (
                     WatchwordsPath == other.WatchwordsPath ||
                     WatchwordsPath != null &&
                     WatchwordsPath.Equals(other.WatchwordsPath)
                 ) &&
                 (
                     SentimentPath == other.SentimentPath ||
                     SentimentPath != null &&
                     SentimentPath.Equals(other.SentimentPath)
                 ));
        }