コード例 #1
0
        public override void FromBytes(BinaryReader reader, bool forClient)
        {
            base.FromBytes(reader, forClient);

            initialPos   = new BlockPos();
            initialPos.X = reader.ReadInt32();
            initialPos.Y = reader.ReadInt32();
            initialPos.Z = reader.ReadInt32();
            blockCode    = new AssetLocation(reader.ReadString());

            bool beIsNull = reader.ReadBoolean();

            if (!beIsNull)
            {
                blockEntityAttributes = new TreeAttribute();
                blockEntityAttributes.FromBytes(reader);
                blockEntityClass = reader.ReadString();
            }

            if (WatchedAttributes.HasAttribute("fallSound"))
            {
                fallSound = new AssetLocation(WatchedAttributes.GetString("fallSound"));
            }

            canFallSideways = WatchedAttributes.GetBool("canFallSideways");
            dustIntensity   = WatchedAttributes.GetFloat("dustIntensity");

            DoRemoveBlock = reader.ReadBoolean();
        }
コード例 #2
0
ファイル: EntityPlayer.cs プロジェクト: anegostudios/vsapi
        public override void FromBytes(BinaryReader reader, bool forClient)
        {
            base.FromBytes(reader, forClient);

            lastRunningHeldUseAnimation       = WatchedAttributes.GetString("lrHeldUseAnim");
            lastRunningHeldHitAnimation       = WatchedAttributes.GetString("lrHeldHitAnim");
            lastRunningRightHeldIdleAnimation = WatchedAttributes.GetString("lrRightHeldIdleAnim");
        }
コード例 #3
0
        public override void Initialize(EntityProperties properties, ICoreAPI api, long InChunkIndex3d)
        {
            if (removedBlockentity != null)
            {
                this.blockEntityAttributes = new TreeAttribute();
                removedBlockentity.ToTreeAttributes(blockEntityAttributes);
                blockEntityClass = api.World.ClassRegistry.GetBlockEntityClass(removedBlockentity.GetType());
            }

            SimulationRange = (int)(0.75f * GlobalConstants.DefaultTrackingRange);
            base.Initialize(properties, api, InChunkIndex3d);

            // Need to capture this now before we remove the block and start to fall
            drops = Block.GetDrops(api.World, initialPos, null);

            lightHsv = Block.GetLightHsv(World.BlockAccessor, initialPos);

            SidedPos.Motion.Y = -0.02;
            blockAsStack      = new ItemStack(Block);


            if (api.Side == EnumAppSide.Client && fallSound != null && fallingNow.Count < 100)
            {
                fallingNow.Add(EntityId);
                ICoreClientAPI capi = api as ICoreClientAPI;
                sound = capi.World.LoadSound(new SoundParams()
                {
                    Location  = fallSound.WithPathPrefixOnce("sounds/").WithPathAppendixOnce(".ogg"),
                    Position  = new Vec3f((float)Pos.X, (float)Pos.Y, (float)Pos.Z),
                    Range     = 32,
                    Pitch     = 0.8f + (float)capi.World.Rand.NextDouble() * 0.3f,
                    Volume    = 1,
                    SoundType = EnumSoundType.Ambient
                });
                sound.Start();
                soundStartDelay = 0.05f + (float)capi.World.Rand.NextDouble() / 3f;
            }

            canFallSideways = WatchedAttributes.GetBool("canFallSideways");
            dustIntensity   = WatchedAttributes.GetFloat("dustIntensity");


            if (WatchedAttributes.HasAttribute("fallSound"))
            {
                fallSound = new AssetLocation(WatchedAttributes.GetString("fallSound"));
            }

            if (api.World.Side == EnumAppSide.Client)
            {
                particleSys = api.ModLoader.GetModSystem <FallingBlockParticlesModSystem>();
                particleSys.Register(this);
                physicsBh = GetBehavior <EntityBehaviorPassivePhysics>();
            }
        }
コード例 #4
0
        public override void Initialize(EntityProperties properties, ICoreAPI api, long InChunkIndex3d)
        {
            if (removedBlockentity != null)
            {
                this.blockEntityAttributes = new TreeAttribute();
                removedBlockentity.ToTreeAttributes(blockEntityAttributes);
                blockEntityClass = api.World.ClassRegistry.GetBlockEntityClass(removedBlockentity.GetType());
            }

            SimulationRange = 3 * api.World.BlockAccessor.ChunkSize;
            base.Initialize(properties, api, InChunkIndex3d);

            // Need to capture this now before we remove the block and start to fall
            drops = Block.GetDrops(api.World, initialPos, null);

            lightHsv = Block.GetLightHsv(World.BlockAccessor, initialPos);

            LocalPos.Motion.Y = -0.02;
            blockAsStack      = new ItemStack(Block);


            if (api.Side == EnumAppSide.Client && fallSound != null)
            {
                ICoreClientAPI capi = api as ICoreClientAPI;
                sound = capi.World.LoadSound(new SoundParams()
                {
                    Location  = fallSound.WithPathPrefixOnce("sounds/").WithPathAppendixOnce(".ogg"),
                    Position  = new Vec3f((float)Pos.X, (float)Pos.Y, (float)Pos.Z),
                    Range     = 32,
                    Pitch     = 0.8f + (float)capi.World.Rand.NextDouble() * 0.3f,
                    Volume    = 1,
                    SoundType = EnumSoundType.Ambient
                });
                soundStartDelay = 0.05f + (float)capi.World.Rand.NextDouble() / 3f;
            }

            canFallSideways = WatchedAttributes.GetBool("canFallSideways");
            dustyFall       = WatchedAttributes.GetBool("dustyFall");


            if (WatchedAttributes.HasAttribute("fallSound"))
            {
                fallSound = new AssetLocation(WatchedAttributes.GetString("fallSound"));
            }
        }
コード例 #5
0
        public override void FromBytes(BinaryReader reader, bool forClient)
        {
            base.FromBytes(reader, forClient);

            if (WatchedAttributes != null)
            {
                string inventoryID = WatchedAttributes.GetString("invid");
                int    qslots      = WatchedAttributes.GetInt("qslots", 0);

                Inventory = new InventoryGeneric(qslots, inventoryID, Api);
                Inventory.FromTreeAttributes(WatchedAttributes);

                if (Api != null)
                {
                    Inventory.ResolveBlocksOrItems();
                }
            }
        }
コード例 #6
0
ファイル: EntityPlayer.cs プロジェクト: anegostudios/vsapi
        public override string GetInfoText()
        {
            StringBuilder sb = new StringBuilder();

            if (!Alive)
            {
                sb.AppendLine(Lang.Get(Code.Domain + ":item-dead-creature-" + Code.Path));
            }
            else
            {
                sb.AppendLine(Lang.Get(Code.Domain + ":item-creature-" + Code.Path));
            }

            string charClass = WatchedAttributes.GetString("characterClass");

            if (Lang.HasTranslation("characterclass-" + charClass))
            {
                sb.AppendLine(Lang.Get("characterclass-" + charClass));
            }

            return(sb.ToString());
        }
コード例 #7
0
        public override void OnInteract(EntityAgent byEntity, IItemSlot slot, Vec3d hitPosition, int mode)
        {
            if (!Alive || World.Side == EnumAppSide.Client || mode == 0)
            {
                base.OnInteract(byEntity, slot, hitPosition, mode);
            }

            string owneruid = WatchedAttributes.GetString("ownerUid", null);
            string agentUid = (byEntity as EntityPlayer)?.PlayerUID;

            if (agentUid != null && (owneruid == null || owneruid == "" || owneruid == agentUid) && byEntity.Controls.Sneak)
            {
                ItemStack stack = new ItemStack(byEntity.World.GetItem(new AssetLocation("strawdummy")));
                if (!byEntity.TryGiveItemStack(stack))
                {
                    byEntity.World.SpawnItemEntity(stack, ServerPos.XYZ);
                }
                Die();
                return;
            }

            base.OnInteract(byEntity, slot, hitPosition, mode);
        }