void OnTriggerEnter(Collider collisionObject) { if (collisionObject.gameObject.layer == LayerMask.NameToLayer("Player") && m_state == State.TRACK) { washChain.GetWash(); washgauge.GetWash(); GameObject.Destroy(gameObject); } }
public void NoticeDestroy(DirtyObjectScript dirty) { if (m_dirtyWashUI) { m_dirtyWashUI.NorticeDirtyWash(dirty); } if (m_washChainUI) { m_washChainUI.GetWash(); } if (m_washGaugeUI) { m_washGaugeUI.GetWash(); } ParntDirtySystem.NoticeDestroyToSystem(this); isMyDityDestroy = true; }