private void Start() { washTub = GetComponentInParent <WashTub>(); if (washTub != null) { UpdateAppearance(); } }
private void Start() { washTub = GetComponentInParent <WashTub>(); }
// Start is called before the first frame update void Start() { washTub = GetComponentInParent <WashTub>(); spriteRenderer = GetComponent <SpriteRenderer>(); }