private double AsBaseNumericType(WarpingMomentOfInertiaUnit unit) { if (Unit == unit) { return(_value); } var baseUnitValue = AsBaseUnit(); switch (unit) { case WarpingMomentOfInertiaUnit.CentimeterToTheSixth: return(baseUnitValue * 1e12); case WarpingMomentOfInertiaUnit.DecimeterToTheSixth: return(baseUnitValue * 1e6); case WarpingMomentOfInertiaUnit.FootToTheSixth: return(baseUnitValue / Math.Pow(0.3048, 6)); case WarpingMomentOfInertiaUnit.InchToTheSixth: return(baseUnitValue / Math.Pow(2.54e-2, 6)); case WarpingMomentOfInertiaUnit.MeterToTheSixth: return(baseUnitValue); case WarpingMomentOfInertiaUnit.MillimeterToTheSixth: return(baseUnitValue * 1e18); default: throw new NotImplementedException($"Can not convert {Unit} to {unit}."); } }
public void ToUnit(WarpingMomentOfInertiaUnit unit) { var inBaseUnits = WarpingMomentOfInertia.From(1.0, WarpingMomentOfInertia.BaseUnit); var converted = inBaseUnits.ToUnit(unit); var conversionFactor = GetConversionFactor(unit); AssertEx.EqualTolerance(conversionFactor.UnitsInBaseUnit, (double)converted.Value, conversionFactor.Tolerence); Assert.Equal(unit, converted.Unit); }
/// <summary> /// Creates the quantity with the given numeric value and unit. /// </summary> /// <param name="value">The numeric value to construct this quantity with.</param> /// <param name="unit">The unit representation to construct this quantity with.</param> /// <remarks>Value parameter cannot be named 'value' due to constraint when targeting Windows Runtime Component.</remarks> /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception> private WarpingMomentOfInertia(decimal value, WarpingMomentOfInertiaUnit unit) { if (unit == WarpingMomentOfInertiaUnit.Undefined) { throw new ArgumentException("The quantity can not be created with an undefined unit.", nameof(unit)); } _value = value; _unit = unit; }
/// <summary> /// Creates the quantity with the given numeric value and unit. /// </summary> /// <param name="value">The numeric value to construct this quantity with.</param> /// <param name="unit">The unit representation to construct this quantity with.</param> /// <remarks>Value parameter cannot be named 'value' due to constraint when targeting Windows Runtime Component.</remarks> /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception> private WarpingMomentOfInertia(double value, WarpingMomentOfInertiaUnit unit) { if (unit == WarpingMomentOfInertiaUnit.Undefined) { throw new ArgumentException("The quantity can not be created with an undefined unit.", nameof(unit)); } _value = Guard.EnsureValidNumber(value, nameof(value)); _unit = unit; }
/// <summary> /// Convert to the unit representation <paramref name="unit" />. /// </summary> /// <returns>Value converted to the specified unit.</returns> public double As(WarpingMomentOfInertiaUnit unit) { if (Unit == unit) { return(Convert.ToDouble(Value)); } var converted = AsBaseNumericType(unit); return(Convert.ToDouble(converted)); }
// ReSharper restore VirtualMemberNeverOverriden.Global protected (double UnitsInBaseUnit, double Tolerence) GetConversionFactor(WarpingMomentOfInertiaUnit unit) { return(unit switch { WarpingMomentOfInertiaUnit.CentimeterToTheSixth => (CentimetersToTheSixthInOneMeterToTheSixth, CentimetersToTheSixthTolerance), WarpingMomentOfInertiaUnit.DecimeterToTheSixth => (DecimetersToTheSixthInOneMeterToTheSixth, DecimetersToTheSixthTolerance), WarpingMomentOfInertiaUnit.FootToTheSixth => (FeetToTheSixthInOneMeterToTheSixth, FeetToTheSixthTolerance), WarpingMomentOfInertiaUnit.InchToTheSixth => (InchesToTheSixthInOneMeterToTheSixth, InchesToTheSixthTolerance), WarpingMomentOfInertiaUnit.MeterToTheSixth => (MetersToTheSixthInOneMeterToTheSixth, MetersToTheSixthTolerance), WarpingMomentOfInertiaUnit.MillimeterToTheSixth => (MillimetersToTheSixthInOneMeterToTheSixth, MillimetersToTheSixthTolerance), _ => throw new NotSupportedException() });
public void ToUnit_FromNonBaseUnit_ReturnsQuantityWithGivenUnit(WarpingMomentOfInertiaUnit unit) { // See if there is a unit available that is not the base unit. var fromUnit = WarpingMomentOfInertia.Units.FirstOrDefault(u => u != WarpingMomentOfInertia.BaseUnit && u != WarpingMomentOfInertiaUnit.Undefined); // If there is only one unit for the quantity, we must use the base unit. if (fromUnit == WarpingMomentOfInertiaUnit.Undefined) fromUnit = WarpingMomentOfInertia.BaseUnit; var quantity = WarpingMomentOfInertia.From(3.0, fromUnit); var converted = quantity.ToUnit(unit); Assert.Equal(converted.Unit, unit); }
/// <summary> /// Converts this WarpingMomentOfInertia to another WarpingMomentOfInertia with the unit representation <paramref name="unit" />. /// </summary> /// <returns>A WarpingMomentOfInertia with the specified unit.</returns> public WarpingMomentOfInertia ToUnit(WarpingMomentOfInertiaUnit unit) { var convertedValue = AsBaseNumericType(unit); return(new WarpingMomentOfInertia(convertedValue, unit)); }
/// <summary> /// Parse a unit string. /// </summary> /// <param name="str">String to parse. Typically in the form: {number} {unit}</param> /// <param name="unit">The parsed unit if successful.</param> /// <returns>True if successful, otherwise false.</returns> /// <example> /// Length.TryParseUnit("m", new CultureInfo("en-US")); /// </example> /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param> public static bool TryParseUnit(string str, [CanBeNull] string cultureName, out WarpingMomentOfInertiaUnit unit) { IFormatProvider provider = GetFormatProviderFromCultureName(cultureName); return(UnitParser.Default.TryParse <WarpingMomentOfInertiaUnit>(str, provider, out unit)); }
public static bool TryParseUnit(string str, out WarpingMomentOfInertiaUnit unit) { return(TryParseUnit(str, null, out unit)); }
public static WarpingMomentOfInertia From(double value, WarpingMomentOfInertiaUnit fromUnit) { return(new WarpingMomentOfInertia((double)value, fromUnit)); }
/// <summary> /// Get unit abbreviation string. /// </summary> /// <param name="unit">Unit to get abbreviation for.</param> /// <returns>Unit abbreviation string.</returns> /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param> public static string GetAbbreviation(WarpingMomentOfInertiaUnit unit, [CanBeNull] string cultureName) { IFormatProvider provider = GetFormatProviderFromCultureName(cultureName); return(UnitAbbreviationsCache.Default.GetDefaultAbbreviation(unit, provider)); }
/// <summary> /// Converts this Duration to another Duration with the unit representation <paramref name="unit" />. /// </summary> /// <returns>A Duration with the specified unit.</returns> public WarpingMomentOfInertia ToUnit(WarpingMomentOfInertiaUnit unit) { var convertedValue = GetValueAs(unit); return(new WarpingMomentOfInertia(convertedValue, unit)); }
public void ToUnit_WithSameUnits_AreEqual(WarpingMomentOfInertiaUnit unit) { var quantity = WarpingMomentOfInertia.From(3.0, unit); var toUnitWithSameUnit = quantity.ToUnit(unit); Assert.Equal(quantity, toUnitWithSameUnit); }
/// <summary> /// Creates the quantity with the given numeric value and unit. /// </summary> /// <param name="value">The numeric value to construct this quantity with.</param> /// <param name="unit">The unit representation to construct this quantity with.</param> /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception> public WarpingMomentOfInertia(double value, WarpingMomentOfInertiaUnit unit) { _value = value; _unit = unit; }
/// <summary> /// Get unit abbreviation string. /// </summary> /// <param name="unit">Unit to get abbreviation for.</param> /// <returns>Unit abbreviation string.</returns> public static string GetAbbreviation(WarpingMomentOfInertiaUnit unit) { return(GetAbbreviation(unit, null)); }
/// <summary> /// Convert to the unit representation <paramref name="unit" />. /// </summary> /// <returns>Value converted to the specified unit.</returns> public double As(WarpingMomentOfInertiaUnit unit) => GetValueAs(unit);