コード例 #1
0
ファイル: Warpable.cs プロジェクト: miguelgdx/spaceship3d
 // Initializes the clones for the Warp trick.
 protected virtual void Initialize()
 {
     _collider          = GetComponent <Collider>();
     _renderer          = GetComponentInChildren <MeshRenderer>();
     _wcScript          = GetComponent <WarpClone>();
     _wcScript.OnCloned = OnClonesLoaded;
     _wcScript.Clone();
 }
コード例 #2
0
    public void Clone()
    {
        // Only clone if it's not a clone itself.
        if (!IsClone)
        {
            GameObject newClone = GameObject.Instantiate(gameObject);
            newClone.SetActive(false);
            newClone.GetComponent <WarpClone>().IsClone = true;
            _cloneIndex = GameManager.Instance.RegisterClone(gameObject, newClone);
            // Apply index to all the cloned objects.
            foreach (GameObject obj in GetClones())
            {
                WarpClone wc = obj.GetComponent <WarpClone>();
                wc.SetCloneIndex(_cloneIndex);
            }

            OnCloned();
        }
    }