private void Start() { PowerSlider = GameObject.Find("PowerSlider"); ReloadingUIElement = GameObject.Find("ReloadingUI"); WarningBoxScriptLink = GameObject.Find("Main Warning box").GetComponent <WarningBoxScript>(); ReloadingUIElement.SetActive(false); PowerSlider.SetActive(false); }
private void Awake() { ReloadingUI = GameObject.Find("ReloadingUI"); ProjectileManager = GameObject.Find("ProjectileManager").GetComponent <ProjectileManager>(); DataManager = GameObject.Find("DataManager").GetComponent <DataManager>(); WarningBox = GameObject.Find("Main Warning box").GetComponent <WarningBoxScript>(); animator = GetComponentInChildren <Animator>(); audioSource = GetComponent <AudioSource>(); }
private void Start() { WarningBoxScriptLink = GameObject.Find("Main Warning box").GetComponent <WarningBoxScript>(); //Default to devices selectedCategory = DEVICES; currentObjects = deviceObjects; HUD = new Dictionary <int, GameObject>(); HUD.Add(DEVICES, HUDItemGridLayoutDevice); HUD.Add(WEAPONS, HUDItemGridLayoutWeapon); HUD.Add(TECHS, HUDItemGridLayoutTech); //Instantiate the icons for the tabs PutItemsInCategory(DEVICES, deviceObjects); PutItemsInCategory(WEAPONS, weaponsObjects); PutItemsInCategory(TECHS, techObjects); }