コード例 #1
0
        public void BeginGame(Vector3i regionSize, int entityCellSize)
        {
            this.regionSize     = regionSize;
            this.entityCellSize = entityCellSize;

            entityManager = new WarlordEntityManager(entityCellSize);
            stateMachine.ChangeState(new DebugPlayingState(this, 10, regionSize));
        }
コード例 #2
0
        public void BeginGame(Vector3i regionSize, int entityCellSize)
        {
            this.regionSize = regionSize;
            this.entityCellSize = entityCellSize;

            entityManager = new WarlordEntityManager(entityCellSize);
            stateMachine.ChangeState(new DebugPlayingState(this, 10, regionSize));
        }