public void BeginGame(Vector3i regionSize, int entityCellSize) { this.regionSize = regionSize; this.entityCellSize = entityCellSize; entityManager = new WarlordEntityManager(entityCellSize); stateMachine.ChangeState(new DebugPlayingState(this, 10, regionSize)); }
public void BeginGame(Vector3i regionSize, int entityCellSize) { this.regionSize = regionSize; this.entityCellSize = entityCellSize; entityManager = new WarlordEntityManager(entityCellSize); stateMachine.ChangeState(new DebugPlayingState(this, 10, regionSize)); }