void OnTriggerStay(Collider collider) { if (collider.gameObject.tag == "Player") { discriptionText.enabled = true; discriptionText.text = "C:Repair Warehouse(" + player.GetRepairScore().ToString() + ")\n" + "V:Supply Magzine(" + player.GetSupplyScore().ToString() + ")\n" + "X:Unlocked Weapon Level(" + player.GetUnlockedScore() + ")\n" + "Z:Heel Player(" + player.GetHeelScore().ToString() + ")"; if (Input.GetKey(KeyCode.C) && warehouse.WarehouseHP < warehouse.GetmaxWarehouseHP() && player.GetRepairScore() <= gameManager.Score) { StartCoroutine(player.RepairTimer()); } if (supplyEnabled) { if (Input.GetKeyDown(KeyCode.V) && player.GetSupplyScore() <= gameManager.Score) { StartCoroutine(player.SupplyTimer()); } if (Input.GetKeyDown(KeyCode.X)) { StartCoroutine(player.UnlockedTimer()); } if (Input.GetKey(KeyCode.Z) && player.PlayerHP < player.GetmaxPlayerHP() && player.GetHeelScore() <= gameManager.Score) { StartCoroutine(player.HeelTimer()); } } } }