private void HandleWallRepairedEvent(WallsEvent.WallRepaired repairedEvent) { var x = repairedEvent.Coordinate.X; var y = repairedEvent.Coordinate.Y; Destroy(_tiles[x, y]); _tiles[x, y] = Instantiate(wall, new Vector3(x, y, 0), Quaternion.identity, transform); }
private void HandleWallRepaired(WallsEvent.WallRepaired e) { _pathFinder.SetTileAsOccupied(e.Coordinate); }