static void Main() { Console.SetBufferSize(80, 35); Console.SetWindowSize(80, 35); Thread.Sleep(3000); string start = "Игра начнется через: "; Console.WriteLine(start); Thread.Sleep(1000); Console.Write("...3"); Thread.Sleep(1000); Console.Write("...2"); Thread.Sleep(1000); Console.Write("...1"); Thread.Sleep(1000); Console.Clear(); Walls walls = new Walls(80, 35); walls.Draw(); Barrier barrier = new Barrier(80, 35); barrier.Draw(); Point p = new Point(30, 20, '*'); Snake snake = new Snake(p, 2, Direction.LEFT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 35, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || barrier.IsHit(snake)) { Console.Clear(); Console.WriteLine("Игра окончена.\n\nНажмите Enter, чтобы выйти..."); Console.ReadLine(); break; } if (snake.Eat(food)) { snake.Draw(); food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } Thread.Sleep(100); } }
public override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Blue); walls.Draw(GameRef.spriteBatch, wallColour); controlManager.Draw(GameRef.spriteBatch); paddleManager.Draw(GameRef.spriteBatch); mainBall.Draw(GameRef.spriteBatch); brickManager.Draw(GameRef.spriteBatch); base.Draw(gameTime); }
public override void Start() { Console.CursorVisible = false; walls = new Walls(width, height); walls.Draw(); snake = new Snake(new Point(5, 5), 4, Direction.RIGHT); snake.Draw(); var food = GenerateFood(); food.Draw(); score = -1; UpdateScore(); var lastUpdate = DateTime.Now; while (true) { if (Console.KeyAvailable) { ConsoleKeyInfo keyInfo = Console.ReadKey(true); if (keyInfo.Key == ConsoleKey.Escape) { break; } snake.HandleKey(keyInfo.Key); } if ((DateTime.Now - lastUpdate).TotalMilliseconds > dt) { lastUpdate = DateTime.Now; if (snake.IsEatFoot(food)) { UpdateScore(); food = GenerateFood(); food.Draw(); } else if (snake.IsEatSelf() || snake.IsEatWall(walls)) { break; } else { snake.Move(); } } } GameOver(); Console.CursorVisible = true; Console.ReadKey(); }
public MainPage() { this.InitializeComponent(); Console.SetBufferSize(80, 25); Walls walls = new Walls(80, 25); walls.Draw(); Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); Food food = new Food(80, 25, '$'); Point ruoka = food.CreateFood(); ruoka.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(ruoka)) { food = ruoka.Createruoka(); ruoka.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } }
static void Main(string[] args) { Console.SetBufferSize(120, 30); Walls walls = new Walls(120, 30); walls.Draw(); // Отрисовка точек Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(120, 30, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } GameOver(); Console.ReadLine(); }
/// <summary> /// The main login of the game /// </summary> public static void Play() { try { ConsoleWriter.ConfigureConsole(); } catch { throw new Exception("Unable to configure the console window with the given parameters"); } InputHandler inputHandler = new InputHandler(); Snake snake = Snake.Instance; snake.Draw(); Walls walls = Walls.Instance; walls.Draw(); Point food = FoodCreator.CreateFood(); food.Draw(); int score = 0; ConsoleWriter.WriteScore(score); // While the player hadnt lost the game while (true) { if (snake.IsHitTail() || walls.IsHit(snake.Head)) { break; } if (snake.IsHitFood(food)) { food = FoodCreator.CreateFood(); food.Draw(); score += 10; ConsoleWriter.WriteScore(score); } else { try { snake.Move(); } catch (IndexOutOfRangeException) { throw new IndexOutOfRangeException("Tried to reach illegal coordinates"); } } Thread.Sleep(100); if (Console.KeyAvailable) { inputHandler.KeyPressed(Console.ReadKey().Key); } } ConsoleWriter.WriteGameOver(); }