// Start is called before the first frame update void Start() { end_game = false; nextUpdate = 1; end_clock = 0; p1_swim_clock = 0; p2_swim_clock = 0; clock = 0; p1 = p1_obj.GetComponent <PlayerOnTick>(); p2 = p2_obj.GetComponent <PlayerOnTick>(); trashy = trashy_obj.GetComponent <TrashyT>(); wall1 = wall1_obj.GetComponent <WallMech>(); wall2 = wall2_obj.GetComponent <WallMech>(); game_over = false; }
// Start is called before the first frame update void Start() { canon_timer = 0; no_canon = false; show_no_canon = false; orig = transform.eulerAngles; activated = false; proj_rb = projectile.GetComponent <Rigidbody>(); player = associated_player.GetComponent <PlayerOnTick>(); UI = UI_obj.GetComponent <UI>(); opp_wall = opp_wall_obj.GetComponent <WallMech>(); wall_hit = false; canon_cam = GetComponentInChildren <Camera>(true); canon_trans = canon_cam.gameObject.transform; fired = false; timer = 0; }