//public void EndTheGame()//to end the game if the player did not watch an ad //{ // playerDied = true;//ball went out of the screen // startFlag = false; // scoreManager.SavePlayerScore(); // playingSceneCanves.ShowGameOverMenu(); // //StartCoroutine(ShowLoseFlash());//show flash light // ShowLoseFlash();//show flash light //} public void AskedForAdd() //called when the player wants to watch an add an revive { wallGenerator.PauseWallsMovement(); //to pause the generated walls movement after reviving the player untill he start playing again(after watching ad) adsManager = FindObjectOfType <AdManager>(); adsManager.ShowRewardedVideo(); startFlag = false; }