void Update() { if (Input.GetMouseButtonDown(0)) { GameController.Instance.MoveToNextState(); WallCanvas.ResetPaintingNumber(); } }
public void RenderAndStore() { Texture2D render = new Texture2D(1920, 1080, TextureFormat.ARGB32, false); RenderTexture.active = renderCamera.targetTexture; render.ReadPixels(new Rect(0, 0, renderCamera.targetTexture.width, renderCamera.targetTexture.height), 0, 0); render.Apply(); WallCanvas.AddPainting(render); masterpieces.Add(render); }