public void OnUnSelectAllWall(bool isCancel) { bool enableBuild = SceneManager.Instance.GetAllBuildingEnableState(); for (int i = 0; i < SceneManager.Instance.SelectedAllWallList.Count; i++) { WallBehavior wallBehavior = SceneManager.Instance.SelectedAllWallList[i]; wallBehavior.SetArrowState(false); wallBehavior.IsClick = false; this.RebuildWall(wallBehavior, enableBuild); wallBehavior.OnActiveBuildingFX(false); wallBehavior.AjustBoxColliderSize(false); } //this.m_EnableBuildAll = false; SceneManager.Instance.DestroyBuildingBorder(); UIManager.Instance.HidePopuBtnByCurrentSelect(isCancel); SceneManager.Instance.ClearAllWallList(); }
public void OnSelectWallRow() { print("OnSelectWallRow"); SceneManager.Instance.ClearAllWallList(); int rightIndex = 1; while (FindNeighourWallNotNull(BuildingObstacleDirection.Right, rightIndex).HasValue) { //if (FindNeighourWall(BuildingObstacleDirection.Right, rightIndex).Value) { WallBehavior wallBehavior = this.GetWallBehavior(BuildingObstacleDirection.Right, rightIndex); wallBehavior.SetTileState(true); SceneManager.Instance.WallListRight.Add(wallBehavior); wallBehavior.AjustBoxColliderSize(); } rightIndex++; } int leftIndex = 1; while (FindNeighourWallNotNull(BuildingObstacleDirection.Left, leftIndex).HasValue) { //if (FindNeighourWall(BuildingObstacleDirection.Left, leftIndex).Value) { WallBehavior wallBehavior = this.GetWallBehavior(BuildingObstacleDirection.Left, leftIndex); wallBehavior.SetTileState(true); SceneManager.Instance.WallListLeft.Add(wallBehavior); wallBehavior.AjustBoxColliderSize(); } leftIndex++; } if (SceneManager.Instance.WallListRight.Count > 0 || SceneManager.Instance.WallListLeft.Count > 0) { base.SetTileState(true); SceneManager.Instance.SelectedAllWallList.AddRange(SceneManager.Instance.WallListLeft); SceneManager.Instance.SelectedAllWallList.Add(this); SceneManager.Instance.SelectedAllWallList.AddRange(SceneManager.Instance.WallListRight); SceneManager.Instance.WallSelectedMode = WallSelectedMode.Row; UIManager.Instance.HidePopuBtnByCurrentSelect(true); UIManager.Instance.ShowPopupBtnByCurrentSelect(); this.SetArrowPosition(false); //this.m_EnableBuildAll = true; return; } int topIndex = 1; while (FindNeighourWallNotNull(BuildingObstacleDirection.Top, topIndex).HasValue) { //if (FindNeighourWall(BuildingObstacleDirection.Top, topIndex).Value) { WallBehavior wallBehavior = this.GetWallBehavior(BuildingObstacleDirection.Top, topIndex); wallBehavior.SetTileState(true); SceneManager.Instance.WallListTop.Add(wallBehavior); wallBehavior.AjustBoxColliderSize(); } topIndex++; } int bottomIndex = 1; while (FindNeighourWallNotNull(BuildingObstacleDirection.Bottom, bottomIndex).HasValue) { //if (FindNeighourWall(BuildingObstacleDirection.Bottom, bottomIndex).Value) { WallBehavior wallBehavior = this.GetWallBehavior(BuildingObstacleDirection.Bottom, bottomIndex); wallBehavior.SetTileState(true); SceneManager.Instance.WallListBottom.Add(wallBehavior); wallBehavior.AjustBoxColliderSize(); } bottomIndex++; } if (SceneManager.Instance.WallListTop.Count > 0 || SceneManager.Instance.WallListBottom.Count > 0) { base.SetTileState(true); SceneManager.Instance.SelectedAllWallList.AddRange(SceneManager.Instance.WallListTop); SceneManager.Instance.SelectedAllWallList.Add(this); SceneManager.Instance.SelectedAllWallList.AddRange(SceneManager.Instance.WallListBottom); SceneManager.Instance.WallSelectedMode = WallSelectedMode.Column; UIManager.Instance.HidePopuBtnByCurrentSelect(true); UIManager.Instance.ShowPopupBtnByCurrentSelect(); this.SetArrowPosition(false); //this.m_EnableBuildAll = true; } }