public void LoadMap(int level) { string filePath = string.Format("Levels/Level{0}.txt", level); FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read); StreamReader sr = new StreamReader(fs); int x = 0; int y = 0; wall.ClearLocations(); while (!sr.EndOfStream) { string line = sr.ReadLine(); for (x = 0; x < line.Length; x++) { if (line[x] == wall.GetLebel()) { wall.AddPoint(new Point(x, y)); } } y++; } sr.Close(); fs.Close(); }
public void LoadMap(int level) { Console.Clear(); string filePath = string.Format("Levels/Level{0}.txt", level); FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read); StreamReader sr = new StreamReader(fs); // открываем поток к файлу для чтения bool isPersonLoaded = false; bool isExitLoaded = false; int x = 0, y = 0; person.ClearLocations(); // очистка всех обьектов(locations) exit.ClearLocations(); wall.ClearLocations(); Console.SetCursorPosition(50, 0); Console.WriteLine("Your Level: " + this.level); while (!sr.EndOfStream) // заполняем locations всех объектов { string line = sr.ReadLine(); for (x = 0; x < line.Length; x++) { if (line[x] == wall.GetLebel()) { wall.AddPoint(new Point(x, y)); } else if (line[x] == person.GetLebel() && !isPersonLoaded) { person.AddPoint(new Point(x, y)); isPersonLoaded = true; } else if (line[x] == exit.GetLebel() && !isExitLoaded) { exit.AddPoint(new Point(x, y)); isExitLoaded = true; } } y++; } sr.Close(); fs.Close(); }
public void LoadMap(int level) { Console.Clear(); string filePath = string.Format("Levels/Level{0}.txt", level); FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read); StreamReader sr = new StreamReader(fs); bool isPersonLoaded = false; bool isExitLoaded = false; int x = 0, y = 0; while (!sr.EndOfStream) { string line = sr.ReadLine(); for (x = 0; x < line.Length; x++) { if (line[x] == wall.GetLebel()) { wall.AddPoint(new Point(x, y)); } else if (line[x] == person.GetLebel() && !isPersonLoaded) { person.ClearLocations(); person.AddPoint(new Point(x, y)); isPersonLoaded = true; } else if (line[x] == exit.GetLebel() && !isExitLoaded) { exit.AddPoint(new Point(x, y)); isExitLoaded = true; } } y++; } sr.Close(); fs.Close(); }