private void OnSetState(WalkieTalkieControllerState state) { if (state == WalkieTalkieControllerState.None) { this.m_WalkieTalkieObject.SetActive(false); this.m_Animator.SetInteger(this.m_IWalkieTalkie, 0); } }
private void SetState(WalkieTalkieControllerState state) { this.m_State = state; this.OnSetState(state); }